Thursday, March 2, 2017

Charged! ~ Round 3

Working through the charge rules I wrote, not wanting to make any mistakes.

The two front rushers pass their stunned companions and win initiative against Kismet and Enrico.  They pass through hexes 0412 and 0512.  This gives them both a +2 to hit and +2 to damage.  They don't "break" because they are facing only three combatants, who are not in formation.

The one attacking Kismet rolls a 14, hitting only AC 7.

The one on Enrico rolls a modified 21, hitting AC 0.  With a scimitar, the guard causes maximum damage, 8+2, or 10.  This will stun Enrico and whirl him into 0612.

The two guards coming up behind the charging pair now move into 0511 and 0411 (movement arrows not shown, because I don't want to clutter up the image, which looks a mess already.  These two attack Kismet and Enrico without charging.  Kismet is hit with an 18 and takes 3 damage.  I don't think that stuns (please confirm).  The other, on Enrico, misses with a 4.

This turns the combat over to the party.  Enrico's horse (forgetting the name), which I am ruling is not hitched to the tree (you were making plans to leave), will turn and kick at 0512.  I will let Enrico roll to hit:  both hooves, remember, damage 1-6.  Found Kismet's hit points, 15, so he isn't stunned and can attack.  Sofia can attack.

Following the player's move, the combat looks like this:

Accumulated x.p. so far:


Kismet said...

Hp 12:15

Kismet attacks the opponent in 0413 (I believe a flanking bonus is in order)

ESP Broadsword
d20+2: modified 20 (22 if rear facing benefits)
2d4+4: 9

Then if possible changes his facing to wards 0511 (3AP should hopefully allow this)

Sofia Viktorova Koleva said...

(OOC: Yes, and it looks like Blogger ate my comment. I had some questions, which I will have to sit down and remember to re-post, but the overall impression was that it was really starting to take shape. Very encouraging start.)

Sofia Viktorova Koleva said...

Sofia strikes unarmed at the faithless dog in hex 0413.

to hit: 17
dmg: 2

Does that stun?

Sofia Viktorova Koleva said...

If stunned, Sofia executes a leg sweep ;-)

Sofia Viktorova Koleva said...

Whoops Kismet, I posted past you. I wouldn't have tried that if I knew you were going to hit for so much damage.

Alexis Smolensk said...

Kismet, the sword adds +1 to hit and damage. So you cause 10. That will kill outright.

Sofia, yes, that does stun. But Kismet already killed him.

The players MUST read what each other does; and moreover, try to act as a TEAM. It is a waste to have both of you attack the same defender when you could potentially put down two defenders by sorting out your attacks. It will help keep you alive!

Now Sofia can only attack the target in 0512, WHICH THE HORSE CAN ATTACK. Tactics like this, I can almost fail to feel bad killing the party.

Sofia, do you want to attack 0512? Or leave that to the horse and do something else?

Alexis Smolensk said...

[Sofia will have to wait until I get all four of the fields/ways up before picking one field and a study in that field ~ but yep, you're thinking!]

Kismet said...

I was assuming hitting would actually be a problem (+2 is good), I didn't want to lose 3AC to someone behind me (+2 is bad, as is no shield), and that the horse wasn't going to take down it's opponent and Sofia could then take whatever was left.

That said yeah, I guess stunning my opponent to the front would possibly have saved on potential damage taken as well as not outright killed someone who was a valid target for another player.

Sofia Viktorova Koleva said...

Sofia takes 2 AP to step back to 0514, draws and throws a dagger @ 0511.

to hit: 7
dmg: 3 (I know, a waste, but I roll them at the same time)

Alexis Smolensk said...

[I have really noticed that there is this sort of blind spot for those playing ~ that if the flank of an opponent or their rear is available, at all, then heaven and earth is immediately moved to gain the +5% or +10% "advantage." Even if that target isn't remotely a threat to the player combatant.

Here's a hint: fight the threats]

Enrico Guerriero said...

Enrico's noble steed, the heavy warhorse Corragio, does not like people attacking his master...

Hoof #1: 18
Hoof #2: 12
1D6 #1: 5
1D6 #2: 6

Kismet said...

If we wanted to be super tactical we should take turn order by number of available targets given there has been no initiative requirement to who goes first in-party.

That said I think if we enacted that turn order might be more traditional.

Sofia Viktorova Koleva said...

My tactitican's insticnt for orderly, coordinated party play has been losing out to my player's instinct to get as much playing done when we are available. That said, I'm open to a more orderly and consistent approach to combat.

I like things simple, though, and "available targets" seems like it can be subjecive based on how and where everybody wants to move and whether they are going to use melee or distance weapons. Going by Dexterity would mean it would never vary. How about lowest to highest or highest to lowest starting hex #?

Alexis Smolensk said...

If you want a turn order, I insist it must be by highest dexterity, then wisdom to break ties.

Alternately, you could write a very fast post, two words: "Call attack." That would reduce the chance of two people writing posts at the same time. Then if someone saw the "call attack" post, they could wait to see what happens.

So basically, write the quick post, then write the longer follow-up. If people look for the call-out before attacking, the order problem would likely be solved.

Enrico, your horse kills the guard in 0512.

The guards will have to make a morale check. Unfortunately, both the nearest guards make theirs, so there is no rout. Maybe next round.

Kismet said...

I expect the morale check isn't all that difficult right now considering the numbers advantage.

Alexis Smolensk said...

Sofia, you have 4 AP left. Kismet, I believe you have 2 AP. Do you wish to use any of this before I start the next round?

Kismet said...

No I think that is all for me.

Alexis Smolensk said...

It isn't based on the number of allies. It is an individual roll, based on that one person's personal fear. It is only made by the front persons, those actually in combat, and only if they're stunned or if 50% of their surrounding allies are killed. You just killed 2 out of 4 immediate attackers. That's a morale check.

If the front fellows failed, there's a chance of a cascading failure, as everyone around the front then makes a check. If one of them fails, then the next outer ring makes checks and so on. If only one or two people fail, then they'll just move to the back of the pack; but if more than 50% fail their morale check, you'll have a complete rout.

The rout can be checked, but this takes 5-30 rounds.

Kismet said...

Given my position I guess I'll just target whomever nobody else can reach in the future rounds.

That may help prevent any cross post issues.

If anyone wants initiative or a short post system just say so and I'll go with it.

Sofia Viktorova Koleva said...

Sofia draws a dagger and steps forward into 0512.

Sofia Viktorova Koleva said...

I vote call attack. It'll help keep things moving, I think.

Alexis Smolensk said...

Movement noted, Sofia. I'll get started on the next post.

[I put up the second field for monks a few minutes ago]

Alexis Smolensk said...

Nope, I need to know Kismet's weight. Sofia is 156 lbs.

Kismet, do you HAVE a blog page with your character? It isn't linked to the Lukas page. I don't have a url.

Kismet said...

Well if you click on the Kismet user name then the blog is right there after the second link.


I think I also linked it in character creation.


Kismet said...

I've also linked to it from Lukas's page now

Alexis Smolensk said...

[I am here. Was out looking for work; Fridays are the best days, all the kitchen managers are working on Fridays. Let me sluice off and then I'll finally get the next round up. Probably won't do a second one today, just to warn you]

Kismet said...

Sok, do what you can.

Sofia Viktorova Koleva said...

I'm getting ready to head out, so will go last and probbaly won't make a move until later tonight.

Alexis Smolensk said...

I've updated the player's moves above and added the latest on x.p.

The next post is up.