Location: Ruined Village of Pazarli, Gelibolu Peninsula
Weather: a gentle breeze from the south and a clear sky. Pleasant, feels like 17 C (63 F).
Turning in, keeping watch, treating Ibrahim as though he is still here, the party finds a good structure with a single entrance. There is no door, all the doors have been broken, and the interiors full of broken furnishings and damaged goods. Some of the buildings do have evidence of animals having lived there, even examples of spoor left behind.
The building you find has a single floor and it is recessed back from the main road in the village. You find it is largely untouched and has two beds in good order and one that is less so. You settle in, eat a little cold food and set up your watches.
Then, during Kismet's watch, he will hear the sound of what's probably leather armor outside, at least 50 feet away. Kismet should be standing in the door so he can see the courtyard outside the residence, a courtyard surrounded by two other buildings with a narrow 8 foot wide lane leading from the road. He can't quite see anything out there, but he can hear what must be a small number of men, and a sound like voices speaking (without being clear enough to be understood). There's reason to think that if Kismet were to move down the narrow lane, nearer the road, he could tell what they were saying.
The building where you are has access to the roof, and that access includes a ladder down to the back yard of the building, a grove that will in turn give access to the outer edge of the village, if escape is intended. You're not trapped.