The Long-Standing Online Campaign, beginning in Germany, travelling through Italy and Greece to the Sea of Azov.
Were this an actual combat, I would console myself with the experience just earned. Since it is not, I will console myself with the knowledge that at least this is not a fatal stunning and try to learn from it as a player. Good shot, Kismet.
Point in fact, Ibrahim ~ if you already have a stone or a bullet on your person, you don't need to spend an AP picking a stone up. This would mean you could use the AP to back away, since the range on a sling is terrific compared to an axe.
I am slapping my forehead for not stating that I collected a few stones before this go-round, indeed. Once we are done here I have several errands to prepare myself better for real threats.What are your guidelines for running off the edge of the map? I may not want to leave Enrico completely alone in melee, but for reference if I'd started by saying "I back off five hexes to get room for slinging" and that would take me off the map, how would we handle it in this environment?
The map is relatively endless. I would add more hexes, increase the number of visible stones and keep going.I may get creative and put in an olive tree some 30 hexes away.
(Yes, I'm AC 2. Plate and shield.) It's been awhile, but I seem to remember a rule allowing you to use momentum. Can I charge to 0710 and still have enough AP to attack?
Takes two rounds.Enrico, can you confirm your total weight carried at the moment: plate mail, shield (size?), hauberk, chausses, clothes, boots, weapon and any other insundries? I know you've dropped your pack, but I'd like to know your carry weight on just your body.
Enrico is turtled up in plate mail, helmet, and large shield. He frees up 12.3 pounds by dropping his bow, quiver with arrows, and backpack... taking him down to 92.7 pounds. (He has a 17 STR.)He uses his +1 horseman's flail.
http://tao-of-dnd.wikispaces.com/ChargingReading through here, you need the AP to move INTO my space as well as to attack.Don't worry I just realized how this is playing out, it was an accident to wind up where I did. Beginning to think I should have gotten another axe instead.I'm now realizing there are SOME tricks I might be able to use if I play it right... Assuming getting pelted by Ibrahim doesn't hurt too much...
Enrico moves to 0810.
Kismet, don't worry re: your positioning, I think we're still good. Getting stuns in early and often on either of them will be of benefit. That said, yes... another axe or two for throwing would do nicely I think.
If you can engage Enrico directly and keep him having to face you I think I can put Sofia's mobility to good use as either a flanker or to deal more directly with Ibrahim, should he decide to hang back and hurl stones.
I have updated the map above. Team 2, Sofia and Kismet, can move.
Sofia moves 0509-0609-0608-0607 (4 AP)Throws another dagger at Ibrahim this time (2 AP):to hit: 14 (16-2 for medium range)dmg: 3
I think we've learned for short range combat anything requiring a loading time is useless.
I don't see that Ibrahim is wearing any armor at all; given that he is at 7 hit points, 3 more will stun him another round.Enrico, that is as it should be.That missile combat is weaker than hand-to-hand is intentional. Missile combat is safer, and because it means not being attacked face-to-face, it halves the number of attacks that a player can take (for game purposes). Most major combats in periods with these weapons won by MASS attacking with them, so it fits the reality as well.
Kismet moves to 0811 via 0711.Kismet swings at Enrico with his Broadswordd20+2 = 7Not even going to roll damage.I'm seeing that if Enrico has 4AP and there's no pressure on me and the terrain is pretty blank, it seems I could probably ensure I always get the first hit by moving to 3AP away from him.This makes for an interesting effect from pole-arms however, effectively giving the combatant an extra 1 AP for the first strike.Presumably the target will move up for the second at which point I believe the pole arm user needs to swap weapons. Though I will admit my familiarity with 2e on pole-arms isn't all that good. I assume adjacent combat is no good with pole-arms?That said, a very strong pole arm user could hit and stun pretty brutally if done properly.
The next post is up.
Just to check: do the boulders block line of sight? The boulder at 0907 is between 0607 and my current position.I'm fine with being hit, I walked onto the field under-equipped and that's my fault, just checking.
This is all true, Kismet. But although you could get the first hit, Enrico's armor class and hit points are in his favor. It is unlikely you'll hit and it is unlikely you'll stun him ~ so he can afford to give you the initiative.The effect of a polearm is that it also triples the number of potential target hexes the combatant can attack. Pole arms CAN be used close up (the work like a combination maul and quarterstaff), but not preferably when there are friendlies in adjacent hexes. The first strike works with a group of pole-arm users (pole-armers?), but the swing means that the arm is dropped in close combat (no AP cost!) and exchanged for a shorter, more practical formation weapon.I work it that low rolls on a d20 when using a pole-arm next to allies causes "friendly damage" similar to a 2 rolled for a missile weapon. It's a 5% chance per ally within one hex, so a pole-armer with three companions would hit one of them on a 2, 3 or 4 (and fumble on a 1, of course).
Ibrahim, I had indicated the boulders are only 3' high, so no, they don't block LOS.
That's true, and the situation only gets worse as you level up since weapons do not start doing double damage as HP doubles.As for Enrico...Well his ac is 2, mine is 3. He has an edge there, but I get the feeling my damage bonus might be a bit higher, with a base of +4 if he has near 20hp I don't have to roll THAT high to stun. Just going off raw numbers my average is 7.5 effectively stunning up to 21hp. IF I can hit. Which right now is a what... one in 4? 15-20 being the target number. He's got over 1 in 3 with 13-20 and about the same chance to stun. Given I'm a level below him and have no magic weapon, I'll take the difference. You can't pick your battles every time, I'm hoping Sofia will give us the edge.
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