Tuesday, March 18, 2014

The Party ... Lives - Minotaur, Round 13


The minotaur turns to Andrej, moving to 0706.  It takes a swing at the cleric, but one of the lights distracts it at the last moment and the minotaur misses Andrej completely.  The minotaur attempts to drop its head and make good with a horn, but it snags it's right horn on the door and - though it makes a horrid sound as it tears at the door's wood, the minotaur's horn misses the cleric.

The bull reacts to the flashing lights, waving its head about wildly, as though to clear them.  It loses one of its attacks from being off balance, but yet it manages to graze Ahmet with one horn for 1 point of damage.  I roll for incidental damage and discover that both Andrej and Ahmet (both close enough, as they are in adjacent hexes) manage to avoid any of it.

While Andrej, Ahmet and Maximillian take whatever action they're able to take, Lukas and Ahmet both lose another point to their wounds.  Bert, with speed and grace, manages to find Lukas's salve without being told.

I will need Lukas to make a d20 check to see if the mage is conscious.  Having dropped to -4, this is now necessary.


16 comments:

Alexis Smolensk said...

(OOC: I'm going to work for a time, then post, then pick up what happens around 3pm. All times on the blog going forward will be for EST; I will subtract two and Lukas I know will subtract three)

Maximillian Boii said...

I advance to 604 and attack the bull:

d20+3: 21
d6+2: 8

Lukas said...

d20: 3

(OOC: GAH time zones, the bane of my existence. I will do my best.)

Andrej said...

Alexis, in case you don't look at the previous post again, Andrej swung at the bull last round and not the minotaur. I suppose a 10 still misses, I just wanted to make sure that was the case.

Andrej swings at the minotaur from where he's standing:

to hit: 19
dmg: 5

Ahmet said...

Ahmet better drink his potion while he's still upright.

To refresh my memory, this is what was said last time:

It says to 'retrieve an item' is your full move -10 ... that means, in modern description, retrieving an item leaves you with 2 AP. I'm going to say that in NEW parlance, it takes 2 AP to retrieve the item, that leaves you with 3 AP if you still want to keep the potion in your hand. In new parlance, the FULL potion will take 5 AP to quaff, but you don't have to quaff ALL the potion for it to have an effect. So if you want 3/5th of the potion to take effect now, you can quaff that much instead of moving.

Ahmet has 3 AP. So he can use 2 AP to retrieve the potion and 1 AP to drink 1/5th of the potion?

Alexis Smolensk said...

I'm sorry about that Andrej, that makes more sense now. Yes, I'm afraid it still misses.

Lukas is still conscious.

Yes, Ahmet, that's acceptable. You had indicated the potion was on your person and not in your pack, so 2 AP to grab and uncork it (while dodging a bull's horns), and 1/5th of the potion quaffed)

Lukas said...

Lukas does his best to not bleed and assumes Bert is not about to steal all his healing salves.

"I thought that might happen."
He tells Bert.

I don't really want to use 2 healing salves, so I'm going to go with waiting on Bert to apply the salve unless he hands it to me to apply to myself.

(OOC: I saw this great pic of a guy taking a selfie during the running of the bulls you reminded me of Alexis.)

Alexis Smolensk said...

The Berts do open the salve and pour it into Lukas's wound, closing it at once and (rolling) giving Lukas four hit points from the effect. That puts Lukas at zero.

Lukas said...

Full round so no turn for me right?

Alexis Smolensk said...

Yes, that's right, Lukas is being treated.

Maximillian Boii said...

(OOC: By the way, Lukas, you're doing pretty well for exp, it seems ;)

Alexis Smolensk said...

I am checking in, half-way waiting for Ahmet to confirm his move. That's the only thing tying us up right now.

Andrej, the 5 damage you do completely stuns the minotaur, both weapon and horn. It falls back into 0607.

Alexis Smolensk said...

The 8 damage that Maximillian causes manages to stun the bull enough that it only gets one attack next round. This was something I did not wish to say until Ahmet had gone, but at this point I'm going to rule that Ahmet's chance for attack has been foiled due to his indecision; he has time to safely drink the potion, however, as the bull is going to turn away and attack Maximillian next round.

The full potion restores 3d6+9 hp, so 1/5th of that comes to 4 hit points restored.

I trust Ahmet won't mind me subverting his free will a round for the sake of moving forward.

Alexis Smolensk said...

The update for the party's move has been added to the post above. Andrej, you still have a free movement after attacking. Let me know right away if you want to move one hex - if you get it to me before I post the enemy's movement, then I'll update your position.

Andrej said...

Andrej stays put. I'd need 2 AP's to leave the "threatened" space anyway, I believe.

Alexis Smolensk said...

Calling your hex a non-combat hex because the bull is pulling away and you stunned the minotaur. I'm using the lights between Ahmet and the bull, plus Maximillian's part-stun, to enable Ahmet time to quaff. That would give you time to move one hex. But ... I'm closing the window.

The next post is up.