The Long-Standing Online Campaign, beginning in Germany, travelling through Italy and Greece to the Sea of Azov.
So basically the choice is, no armor while inside and you can escape, or armor inside and you cannot yes?We probably don't need to leave the armor outside right?
This looks like it was drawn on the fly, or can I tell if notes like the bug hole and "guard" might have been added to an existing map?
Need to or not, I'll leave my backpack here, but take my rope out of it.I begin taking off my armor.
How about the Studded Leather +1? (Although it's at best on the horse and apparently we left the horses back someways away, so...)Ahmet strips off his plate and, using the rope, descends into the hole.He draws Dilmek and looks for any signs of trouble.He checks the Elder for any signs of life. You may laugh, but Ahmet's uncle Faruk once knew a man whose head had been crushed in a similar manner but lived for years afterward. His wife became quite adept at grinding his food into a paste and pouring it down the neck hole. The man died because he had been left sitting up outside, and drowned during a sudden a rainstorm.Or so the story goes.Assuming the Elder is, indeed, dead, he retrieves the map. And anything else of interest on the corpse. Then he attempts to climb back out again.
Does anyone have any torches? Or shall I return to the treeline to look for brands like we did in Boroge's hole?
Ahmet has no torches, but does have flint & steel.Ahmet adds torches to the "anything else of interest" category while searching the Elder.Andrej can see pretty well in the dark.
Yes, Maximillian, it appears the bug hole part was added by another hand. 'guard,' however, seems the same as the rest of the work.Andrej finds to his suprise he can read most of the map.Studded leather is still armor.(LOL ... nice about the neck hole)Yep. Dead as meat.
Nothing else of interest on the body? Can I take anything off the younger other than his boots, Wizard of Oz style?
(Not that I want his shoes, but maybe he hid his Dagger of Minotaur Slaying in one of his boots...)
Yay, someone said loot the bodies.The Elder's pack is obtainable. It has 4 torches, a flint & steel, a key about 6 inches long and weighing an amazing 13 ounces, a bottle of holy water, a flask of oil, three pounds of dried beef, a small silver mirror, three healing salves and a tin whistle. Both he and his son are wearing knee high leather boots. They're both wearing leather armor. The father has an iron chain around his neck, which Andrej believes is a 'family chain,' the traditional wearing of weight to remind oneself that one has a family elsewhere. The chain weighs about two pounds. It's a quaint tradition among half-orcs, and Andrej's family never embraced it.
Well then, I'd say we're all set? Or did anyone have anything else they'd like to do here in the temple above-ground?I guess no one checked the stability of the tunnel, either.
Ahmet uses his mining knowledge (recognize unsafe construction, 80%) to check the stability of the tunnel.
I'm ready. Let's explore some dungeons.
Andrej has stripped off his armor but retains his shield. Once the stability of the tunnel is checked Andrej will lower himself into the tunnel without a torch, so that he might try his infravision.Can our mining experts discern what caused the collapse?
You would guess, Ahmet, that the tunnel (and the pillar on top of it) was rigged to fall. Apparently, when the door in the grate was opened (you're able to identify that there was a door).The tunnel, from infravision, seems about fifteen feet long, before it opens into a slightly darker room; the far wall is not visible to Andrej's infravision (30', I think).
(OOC: this would be the first time the party entered a 'dungeon' without accompanyment)
Ahmet, are you carrying Untern's pack? Most of that stuff should come in handy. Before we proceed let's decide explicitly whether we'll be re-donning our armor or not. I vote yes, re-don it.
Ahmet points out the trap to the others.Andrej, us humies will need torches to see. Do you want to go first, and then we'll light torches and follow, or should we give up infravision and go as a group?
Ahmet wants to wear his armor. Ahmet brings the pack. However, he gives the holy water to Andrej and doles out the three healing salves -- one for himself, one for Maximillian, one for Lukas.He pulls out one torch and the flint and steel to light it.
We go as a group, I just wanted to check it out while I had the opportunity. At times it might make sense to scout ahead, but otherwise we should stay close and all ave our sight.
Alexis, how long would it take to don and remove leather armor and plate respectively?
I too would like to put my armor back on once inside.I put the healing salve in my beltpouch.
I continue armorless. Because armor is for softies.I then proceed to ensure I am surrounded by softies on either side.I take a torch and stow a dart.I also stow the salve in an appropriate location. I think I'm keeping them in my belt pouch.
After a lot of discussion with my offline players, we agreed that every AC of armor would require 5 combat rounds to apply. That would mean, if you were putting on plate, for every 5 rounds you applied to the process, your armor class would go up 1. This assumes you're putting on the chausses and hauberk (AC 9), adding the breast plate (AC 8), the jambs over the shins (AC 7), the cuisses over the thighs (AC 6), the skirt (AC 5), the brassarts and vambraces over the arms (AC 4) and finally the gorget around the throat (AC 3). A shield then makes it AC 2, and I don't demand more than two AP to pick up a shield.Logically, then, it should take 3 or 4 rounds per AC to take off. I'll be generous and go with three.Elegant solution, nyet?
So noted, Lukas. If others want to be able to reach a salve quickly, in 1 round, please indicate where on your body you're keeping it.
Ah, yes, Maximillian, I see yours also.
Ahmet tucks his salve into his belt pouch.Andrej, I suggest we take turns dressing so one of us can guard.(OOC: Alexis, I like that rule. But what if you have someone helping you add or remove armor? Can you add, say, 2 points per round if one person is helping you armor up or down? 3 points per round if two people are? And I'd think two people is about all that could be managed.)
(OOC: Er... 2 points for every 5 rounds, or 3 points for every 5 rounds. You know what I mean, I think.)
(OOC: I just had to share this: http://en.wikipedia.org/wiki/Derinkuyu)
Elegant, yes. Andrej has three healing salves in his large belt pouch and a potion of extra healing tied to his plate mail, as per normal practice. Andrej lugs his armor down the rope. Here is my preferred sequence of events: Andrej will enter through the grate first into the storeroom, sans torch, and look around a bit in this room only. Once accomplished, Ahemt will pass Andrej's armor through and Amdrej will armor up as quietly as he can manage in the dark. Once arrayed, Andrej will receive a lit torch from Ahmet and stand guard while the others pass through. Ahmet comes first, who will receive his own armor from Lukas or Max and don it while Lukas and Max bring themselves and Max's armor through. Max can begin dressing immediately.Once all are through and ready we can sort out an order. Thoughts?
(OOC: Max, a younger co-worker of mine actually visited there earlier this year. He was surprised at the large number of rooms set aside for the creation and consumption of wine.)
In case of emergency, I think it'd be better for us all to enter before you we begin dressing.
In case of emergency I was thinking I'd either dart back to you or you dart to me. I was more worried about the light attracting attention and reasoned that if armored before the light was passed through I could at least provide a rear guard should we need to pull back.
(OOC: I'd love to see that. sounds really interesting. I have a second cousin who is an archeologist, and who has been involved in a dig in turkey for years. roman stuff though (not that that's any less interesting.))
Andrej, if you're ok with that, I'm ok. I just don't want you half dressed, ambushed, and us all stuck in the grate.
But you won't be stuck in the grate. If I'm half dressed and ambushed, you come through sans armor to help. The only real risk is me getting stuck, but better one character then three, I think.
(OOC: I had considered incorporating the tunnels, since you were in the neighborhood, but then I decided it was a bit too on the nose and at any rate, I wanted to get the party back towards Cumana)To cut to the chase of it, I'd like to simply say you get through, you get your armor back on and there is no incident.
Nice. I assume Ahmet will lead the group into "New Storeroom". I suggest Andrej go next, then Max and then Lukas. Andrej should then probably move ahead a bit and peek around the corner to see if there's still a guard posted at "Guard".
Andrej moves to hand the torch back to Lukas before we embark.
Before we go to the next room, there's something I have to do in the old storeroom.I make a perception check. What do I see?
Sorry, just yanking your beard.In all seriousness, I'd like to know what were looking at in the old storeroom; are the dimensions such that our torch lights the corners? What's the bughole look like?
Apologies. Sick, thought i would wake up an hou or two later, became five somehow.Lukas is ok with all plans so far.
You were just that close, Maximillian. Just that close.No worries, Lukas. We'll pick up in a couple hours on a new post.
Ahmet wishes to explore the "key" area of the storeroom.
The next post is up, though I don't know if I'll be able to give it much attention for the rest of the day.
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