The creatures roll a 10 for morale, grow aggressive once again and choose to return to the fight. I should point out that when they broke in the first place, it wasn't because they were actually 'losing' the fight; the dice determined a discrete retreat was in order. It would not have been terrified flight.
(E) turns around and rushes at Kismet, involving him in melee but not attacking.
(F) looks at Sofia, then at (H), and rushes to 0826.
(H) turns, signals at both the remaining creatures and rushes to 1227, grabbing the quarterstaff there.
The party's move.
Arkemis can't lift Enrico's body and carry it without stripping it first, so the Greek turns, lifts sword and steps to 0727.
Neklan, the minimum distance on your sling is 3 hexes. You may fire at (H) from your present position, but to fire at either (F) or (E) you must retreat one hex minimum (2 hexes maximum) away. You cannot retreat into a hex with an ally in it and still fire your sling.
Carlito may fire from his present position (+1 to hit), but he is likely to back up to 0729 or even 0730 to do so, even though this would avoid the point-blank to hit bonus. Roll Carlito's morale to stand fast (I believe his morale is 9, which must be equalled or beaten on 2d6).
Kismet may swing.
Sofia may take another action.