(A) does its best to close with Sofia. (C) closes with but does not have the move to attack the Figure. (B) & (E) continue to half-run forward, covering six hexes. (D) rounds (F) and turns towards Carlito, while (F) engages Arkemis. (G) closes the distance and engages Kismet without being able to attack. As I said in the earlier post, (H) is stunned.
Comedy of errors. (F) rolls a 1 on the d20 and winds up hooking its quarterstaff into its own feet, not breaking it but hurling the staff into hex 1024.
That is the snake-men's moves and attacks. When the party comes back, they can take their actions.
The map has been updated following the players' move: