Monday, October 22, 2012

Mountaineering

This table definitely needs work ... but we'll try it as is for today.


Here is the idea.

You roll checks against your various abilities: wisdom, strength, dexterity and constitution.

To start with, the table above is completely blank.  When you miss a check, the amount that you miss it by creates random possibilities.  Thus, you make a wisdom check, you miss your wisdom by four, it creates four of the above possibilities on the list.

You accumulate increased chances of getting something by missing your ability checks.  Miss a total of 20 on your ability checks, and the table is completely filled out.

For every ability check you miss, you roll once on the table.

Let us say that you miss ALL four of your abilities by 1 point.  Let's that creates item #6, #11, #15 and #19.

Because you missed on all four abilities checks, you roll on the above table.  If all four of your rolls do not hit any of the numbers described, then you've succeeded despite your errors.

Like?  Dislike?  Ready to give it a try?

13 comments:

Ahmet said...

I guess the table should actually be titled, "Mountaineering at Night"?

Alexis said...

Picky, picky, picky.

A lot of these things could happen in the daytime ... just not over the period of an hour.

Be glad I forgot to add an option for "horse drops baggage."

Ahmet said...

I just mean the various "lost in darkness" results. Or perhaps it could simply be "dropped, lost", to be a table that can be used day or night?

Andrej said...

As of now, the mountaineering ability provides a reduction in damage from falling. How or would this change under the new system?

Alexis said...

Good point.

We can make that more precise now. -1 to all checks.

Alexis said...

Yeah ... "lost" could be that it fell out without you're knowing, or so far down the side of a mountain that it can't be found.

What is really needed is about sixty or eighty more possible results, and every fail creating 2 or three results per missed number on the check.

Ahmet said...

Alright... so let's start falling!

I mean, rolling!

Lukas said...

Looks fine to me. Though I might wonder then if this would eventually effect your character creation of have modifiers for more careful parties...

For the time being though, this seems practical.

(Ahmet you know you're only ready to try because you're strapped down and unconscious)

Str 16 (Fail by 3)
Dex 16 (=)
Con 6 (Pass)
Wis 4 (Pass)

Three D20s...
8, 19, 18

One failure...
13

So no problems right?

Alexis said...

Getting ahead of me, Lukas.

I understood the four checks (but you didn't need to check for wisdom again, we did that friday). So that puts up three random items on the table (I'll roll for those).

I don't understand the Three D20s after that... or the one failure 13.

Explain please.

Alexis said...

Overall, perhaps this could be a structure for a lot of things; sailing, dogsledding, mining, etc. ... with the skill offering a -1 across the board to all relevant checks. Obviously, some activities wouldn't require a strength check (goldsmithing) but might require an intelligence check (defending in court).

A table could be constructed designing all the things that could go wrong, with the balancing towards the more banal things. Goldsmithing might include ruining the gold or the gem or producing an item nobody wants to buy. Defending in court has obvious repercussions.

Lukas said...

Apparently that was me doing your work for you on the list. Fail by 3, 3d20s, then roll for one stat failure (strength).

Andrej said...

I like the overall approach. Do we pick this up in the other thread?

Alexis said...

Ah.

Yes, please let the DM do the work.

Andrej, yes, let's pick this up on the other thread. Lukas, I'll take your rolls as they stand ... but you'll have to roll that last d20 one more time.

do it on the other thread.