Monday, July 16, 2012

First Modifiers to Conflict

Some basic situational modifiers to conflict.  I want to keep this simple, and not make an exhaustive list at this time.  Most of all, I'd like to go at this slowly, and learn from my mistakes.

All of these are applied to the resistance of those being influenced or intimidated:

+1 to defenders engaged in an extended battle, that being any battle in which others are fighting upon a conjoined battlefield or fortification.

+1 vs. requests to reveal information which would cause death or damage to associates

+2 vs. requests to reveal information which would cause death or damage to friends or extended family.

+3 vs. requests to reveal information which would cause death or damage to immediate family or liege.

+2 vs. requests to give aid which would cause death or damage to associates


+3 vs. requests to give aid which would cause death or damage to friends or extended family.

+4 vs. requests to give aid which would cause death or damage to immediate family or liege.


Thus, if the party were to ask to have others actively help in using the Stinger, say (which is bound to come up), and given that the location of family, friends or liege (the bishop) and other such is not actually known, the modifier against giving information would be +3 (the worst possible) and the modifier against actually physically helping would be +4.

Please register your complaints here, and we can work out the kinks.


4 comments:

Andrej said...

The modifiers are fine with me. I assume these in turn exist for our own characters. That is, if ever coerced in an attempt to reveal information that could hurt his companions Andrej would get the same advantages, yes?

Lukas said...

This makes sense. I was a hair worried about stacking, but since its the worst/best of all the above it shouldn't be so bad.

Alexis said...

Yes, all rules work both ways.

Ahmet said...

At last, home from my travels. Sorry all.

Modifiers are tough but sound reasonable. This should be interesting.