When Htuya and Aruth finish knocking down the door (unmolested), they step back and let Ahmet forward to look. This is what Ahmet sees:
We must go through this carefully. First, this is a long hall, 70 feet long and 20 feet wide. There are wall sconces and the whole room is very well lit.
The red on the floor indicates the degree of slope; the darker the red, the further down the slope. There are two lines across the middle of the room. If the player moves from left to right over either line, it costs a movement point. If the player moves from right to left over that line, it costs NO movement points.
At the top of the hall is a dwarf. He is also carrying a crossbow. In his other hand are two chains, that lead to the leashes of the two minks next to him. When he reaches to fire the crossbow at Ahmet, he will let go of the minks.
If Ahmet wants to fire first at the dwarf, he will have to roll a d6 for initiative. No other action can be taken by ANYONE until initiative is rolled.
Behind Ahmet, and the small bit of the kobald lair depicted on this map, are all the other dwarves. The small blue figure cut off in the bottom left corner is Lukas.
Ahmet points out that he's owed this card: