Tuesday, March 20, 2012

Otyugh Round 8: Disaster!


Joost failed his morale, and would have pulled back, but ...

Mega moves off to take the torch from Palt (orders from Frith) and Kushi gets his bearings.  Ganzor and Odval flank Ahmet and Frith steps up behind, muttering encouraging phrases.  Erdina administers to Salth, both able to see in the dark, and Salth takes no bleeding damage from his wound.

Batath advances, calls Seth back from inside the pond; Seth complies.  Nerga takes a swing and hits, but only manages to hit the blunt of his pick against the creature's hide ... not enough to stun.

Warth shouts at the men, "GET down that slope, soldiers!"  At Lukas he shouts, "COME ON!"  Then follows his troops down.  Worter slips, but Htuya lands beside him and catches him.  Wedth slips and falls in the muck (effectively stunned), but Vala and Culf are fine.  Warth does it with aplomb, and Zoft does a face plant.

The creature rears in the water and its body strikes both Andrej and Nerga.  Andrej takes 3 damage and Nerga 1.  It does not move, but stays where it is.

The mouth misses Andrej, and its first tentacle strikes out and catches Nerga for 5 damage, slapping him with the back of the tentacle upon his face, spinning him around.  Nerga falls back, stunned.

The other tentacle curls around Andrej, and flips upwards, literally tearing a furrow through the hard metal of Joost's armor.  It splits the man-at-arms' chest open - Joost takes 12 damage, and dies almost instantly.

This round:

Andrej can attack directly.  He will be aided by Culf and Warth, both of whom descended the slope without trouble.

 Lukas and Klaas are up on the slope, and while Klaas can continue loading, Balther looks like he's going to move forward and both Klaas and Lukas will lose their light.  I don't what sources of light you may both have.  Also, Klaas needs to roll HIS morale (please roll 2d6 Lukas), to see how distraught he is at witnessing Joost's death.

Ahmet, you can't move and attack; I leave your alternate action to your imagination.

11 comments:

Andrej said...

Alas, poor Joost.

Andrej redoubles his efforts to hit this fetid thing...

... and misses

d20: 5
dmg: 7

Lukas said...

Klaas
2d6: 6 (1, 5)

Lukas
Given his actions are based on Klaas's up to this point, now he is probably watching Klaas falter...

He will then try and rouse Klaas onwards instead of anything else.

Lukas said...

OOC: After the friendly fire, my only consolation is that that twelve damage probably would have meant his death with or without the 2 damage from me...

Andrej said...

(OOC: However you get to sleep tonight is OK by me Joostslayer)

;)

Alexis said...

I'm not sure if I gave a morale figure for either the two men-at-arms previously. It should be 9, but I might have been kind earlier and made it 8. Either way, yes, Klaas is sure to become useless baggage at this point - at least until he realizes there's no way to improve his situation besides fighting.

Still, getting him to go down the slope or do anything will be difficult at this point.

Ahmet said...

Is it 2 MP, or 1 MP, for walking through water?

Ahmet walks into 1416 and reaches out with his foot to probe the depths of 1516.

Alexis said...

2 MP.

Hex 1416 is 2 feet deep - just above your knees.

Alexis said...

Lukas, you try to rouse Klaas onwards to where? Or do you mean that the two of you remain on top?

Ahmet said...

But can I tell how deep 1516 is (before I enter it)?

Alexis said...

I don't think that's going to be a problem.

Alexis said...

For future reference, Ahmet, you'll have to tell me what you check the depths of ponds with.

But the next post is up.