Thursday, March 15, 2012
Otyugh Round 3: Misses Everywhere
Ermeth watches the door; Palt moves to give a bit more light. Aruth advances next to Ahmet and swings - missing.
Frith continues to call to his men; Kushi holds his position behind Ahmet, keeping out of Joost's way. Ganzor and Nerga advance beside Andrej. Salth tries to shine a bit more light by moving to his left
Seth starts down the rope. Odval, Erdina, Batath, Worter, Htuya and Wedth all fire with slings (Wedth is -2 to hit due to darkness). The first volley is a disaster: ALL the dwarves miss the creature, and Htuya's stone hits Joost, causing 1 damage. Thankfully, Joost is at full hit points, and manages to remain combat ready.
The creature attacks - it does not strike with its mouth or its left tentacle; the right passes over Aruth's head and strikes Mega, causing 7 damage. This stuns her (the red symbol defines her as such for the next round), and she staggers back. Ahmet and Aruth are both untouched, as the massive bulk of the creature shuffles away from them towards Andrej - there is no incidental damage.
If Ahmet wishes to attack, he will have to risk the depth of the pond; he has no forward momentum, now, so it will take him four moves to slop his way around the edge of the pond, through 1317 and 1418. Ahmet can always throw something if he can get it out fast enough. (The tentacle, which appears to be right in front of you, is a representation and is not within reach to be hit).
Joost can't move and attack for the same reason; he has no forward momentum, and it will cost him 2 mp to get into hex 1317 (unless his movement is 4, in which case, he can move to 1317 and attack if Ahmet wishes).
Andrej, you have forward momentum, and you can move to either 1418 or 1518 and attack. Ganzor is rushing towards 1418 - he has momentum also.
Lukas, you can see the creature. Khath can fire his weapon.