Wednesday, March 14, 2012
Otyugh Round 2: Emergence of the Maw
Ermeth keeps a watch on the door ahead; Palt moves to shine more of his lantern on the pond. Mega, Aruth and Kushi push carefully towards the pond, readying their picks. Frith walks along behind them, encouraging them. Joost hands his lantern to Salth, who has come to the bottom of the slope, so Joost can use both hands on his glaive. Ganzor regains his balance at the bottom of the slope.
Nerga starts to climb down, as Seth, Odval, Erdina, Batath, Culf Worter and Htuya ready their slings. At this point, there's no beast to see, so they do not fling stones. Balther, as he passes Klaas, who is moving to 1322 and away from the slope, snags the lantern. Klaas doesn't mind, as he needs to spend one round readying the crossbow, which he couldn't do as he was carrying the lantern. Warth continues to watch the passage back, while encouraging all others to keep to their places.
At this point, the party can now see the main body of the creature, half-emerged from the darkness. It must weigh at least a ton and a half. Andrej recognizes that it must be a NEO-otyugh, which was always a possibility.
The creature makes no attack this round. The party is free to attack again; Ahmet can move forward 1 hex and strike. Joost does not need to move forward one hex to attack. Joost could attack from hex 1318, but that's a 90-degree change in direction and he'd lose his momentum forward, so that would cost him 2 mp - thus, no point. Chances are Ganzor is moving into that hex, unless Andrej wants to beat him out for it (they're both the same speed, but Andrej is more experienced).
Andrej, you're catching your balance after coming down the slope, so you're not technically moving yet (so one hex will cost 2 mp). Lukas, where you are, you can't really see the creature, just the one tentacle waving above the edge of the slope. Klaas will spend this round loading the crossbow.
Ahmet, don't forget to roll Joost's to hit. Once again, don't worry about what the dwarves are doing. Ahmet can see that Kushi, at least, also wants to attack - he's moving towards hex 1316, but Ahmet is faster, and will reach that hex first to attack.
Also, do not forget, adjacent persons to the creature may suffer Incidental Damage.