Friday, March 30, 2012
Kobalds Round 4: Warth Gains Ground
Beginning with the remaining events of the 3rd round:
Warth overbears, to force his way up the stairs. He hits the kobald on the right and pushes back on the kobald on the left. He does six damage, which kills it, but this isn't enough to let him move into the hex. Thus he forces his way to the top. Ahmet slides into place behind him.
Erdina throws her axe at one of the goblins on the hut roof and misses.
Salth and Balther form the bottom of a pyramid, and Aruth climbs atop it. Wedth makes his way up next, and Lukas finds himself standing next to Wedth. Andrej is beside Nerga. Klaas does not come further into the room (and we'll forget about him for awhile).
Batath throws his oil, throws it long, and it bounces onto something soft behind the wall and does not break. He begins to climb the wall (he's a thief).
Frith organizes Kushi, Odval and Vala into another pyramid; Vala is quite quick and manages to get atop Odval's shoulders before the round ends. Palt, Seth and Culf begin to organize themselves to make another pyramid.
Three of the kobalds who were on fire are dead; one still lives, and is batting out the fire off his arms and shoulders. He's effectively stunned this round.
The kobald archers on the bottom wall are reloading; the kobalds climbing on the huts are loading. The two kobald archers Warth could see last round (3008) fire at him (both miss). Warth is also attacked by four kobalds; he determines that the kobald in the white-and-red jersey is certainly tougher and more capable than the others. Warth is hit once by him, and also hit with a natural 20 by the right kobald in 2810. Warth takes 4 damage, then 6 more ... Warth is not stunned.
The kobald in 2811 hurls a small dagger at Ahmet - and succeeds in hitting AC 1. The dagger causes 3 damage.
Round Four begins:
Andrej and Lukas, the only part of the room you can see from the stair side is the hut, the kobalds on top of the hut, and the slope in front of you. Your line of sight doesn't even let you see Ahmet. Your actions are whatever you decide.
Ahmet, you're not close enough to swing and hit the kobald in 2811. Warth is keeping the top of the stairs open, but you can't move to 2710 and attack 2811, because you'd be in the same hex with Warth. You can climb and get into hex 2611, but you won't be able to attack this round because of your movement (you have to go 2710, then 2611, 2 movement points) - but doing so, you can force the fellow in 2610 to fight you instead of Warth (if you want). Obviously, you can do whatever else you think appropriate - I only want to describe the limitations to the best of my ability.
Everyone, ask questions as necessary.