Thursday, March 29, 2012
Kobalds Round 1: Entering the room
A few notes:
Ahmet moves slower than the dwarves, thus the space between Warth and Ahmet. (Palt should have an axe in his hand; picture error has it laying on the floor in the hallway - I'll fix that for the next image)
Unlike the previous combat, the limitation on what can be seen here is line-of-sight; the kobalds have the room lit by torches, so everything is clearly visible.
The hexes have been color coded for "elevation"; blue hexes, those the party are on, can be considered elevation zero. The orange hexes are 12 feet higher than the blue hexes. Gray hexes represent the 70-degree slope. Keep in mind that while Warth and Frith can see the stairs, Ahmet, Palt and the others cannot.
The round object in hex 2911 is the corner of a hut that can be seen. The stairs lead up. There are two kobalds with swords on the ledge at the top of the stairs.
The line of hexes on the bottom of the room are the battlement; the triple line represents a two-foot high stone wall, which conceals a large proportion of the kobalds. Remember that throwing anything at the kobalds adds distance for height, so close range for a flask of oil are hexes 2513 through 2915.
The kobalds ARE surprised. So all I need at this time is Ahmet's action, since the other party members can't be involved. Ahmet, assume that Warth doesn't seem overly terrified by what's behind the slope (which Ahmet can't see). Ahmet can move double-speed - in which case each hex only costs 1/2 movement point ... but at double-speed, Ahmet CAN'T make more than 1 sixty degree turn per round. Also, try not to end in a hex where someone else is going to be.