Tuesday, November 29, 2011

It Hasn't Ended Yet in Engelke

Monday & Early Tuesday, August 25 & 26, 1650

Weather: Pleasant temperatures continue, with cloudy skies now, no rainfall and a moderate breeze.

The plundering of the town continues apace.  Distant cries, shouts, the clashing of weapons, the screaming of women and so on seeps in from outside, as a good deal of the wealth of Engelke is extracted in exchange for a population boost nine months from now, rich with genetic diversity ... not that anyone in the party knows about that.

Watchman #3, who identifies himself as Joost, approaches Silvius and Nine-toes, who happen to be standing together.  "Pardon me sirs, but Klaas and I;" Joost refers to the fellow resting in the corner, who nods when you look at him, "have been talking about how we owe you our lives.  We're very sorry about what happened, and we don't wish to go to prison.  We would like very much to serve you, carry for you, fetch for you, act as your shield men ... when Klaas is better, of course.  We wouldn't need much.  A bit of food perhaps, a bit of pay - half pay, sirs, if you can see yourself parting with 9 g.p. a month for a pair of pole men."

As Silvius and Nine-toes consider this, there are six men who appear at the front door of the stable.  They are dressed as the other pirates, save one - a priest dressed in robes associated with the Spanish catholic church ... dark, crimson red, with a wide high collar and a prominent silver cross and greenstone rosary.

"M'Lady," cries the priest upon seeing Madam.  "You've been hurt!"  She's been sitting, holding the handkerchief to her side all this time, not doing much more.  Now the priest begins to make signs for casting a spell, while the other five pirates move aggressively towards the party.

Before anything can happen, however, the Madam calls a halt to it.  "These are our friends!" she shouts.  Her men freeze.  "No one in this Inn is to be harmed, do you hear me?"

The pirates all stand down, and the party takes their hands off their weapons.
"You asked me a question?" smiles Madam at Andrej. 

133 comments:

Silvius Volundr said...

Silvius eyes the two men as if sizing up a pair fo draft horses.


"I cannot speak for the monk, whose sense of value is far greater than my own, but if you can carry weapons for me and keep the complaints to a minimum, I see a use for you."

Ahmet said...

(OOC: Are these the only two survivors of the guardsmen, or are there others?)

Nine-toes said...

(OOC - zomg bbq sauce this is my favorite part yet)

"I have no objection to hiring the both of you. There's still room enough on Elder Brother's cart, I think."

Ninetoes turns his attention to the Madam and waits to see what follows.

Alexis said...

Joost's face widens with some happiness at Silvius' words.

The third survivor is unconscious and on the floor, though the barkeep has seen to him.

"That's Theodoor," says Joost. "He pushed us into this. He's a bully and he can certainly be sent to prison."

Silvius Volundr said...

Silvius parts with 10gp and speaks to Joost. "Then here is your first task. Get that Wretch out of here. Jail him or set him free- I care not. Then return here and see if Ninetoes has use for you."

Ahmet said...

These words finally inspire Ahmet to do something other than stand there and glower. He waves a hand at Joost before he can attend to Theodoor.

"Prison? Surely even this wretch deserves a better fate."

Ahmet tosses his pick ax onto the wagon, then picks up the unconscious Theodoor.

(OOC: Since I'm not wearing any armor, I think I'm strong enough to pick this man up, unless he's extremely large...)

Alexis said...

Vorhein will step forward: "I won't have anyone put out of doors on a night such as this. He can be put into my room, and I will be sure the Guard collects him in due time."

Alexis said...

(This is said as Ahmet stands with Theodoor in his arms)

Silvius Volundr said...

"Very well," agrees Silvius. He throws his spear as well as an extra taken from a fallen guard, into the wagon.

Ahmet said...

Ahmet frowns at Vorhein. "This fool almost got us all killed, and I don't want any to hear his version of the tale. No doubt he will have unkind things to say about us -- and you, innkeeper."

Ahmet hoists Theodoor up onto one shoulder.

"Better to be said he died as a hero, fighting to defend his town -- as he should have."

Nine-toes said...

Ninetoes gives 10 gp to Silvius.

"Here, friend, let me foot the bill for these two. You are a fighter and need every copper for weapons and armor. I am a monk and need nothing. Besides, any time I find myself with more money than may be be concealed on my person, I find it has a mind of its own and walks off sometimes."

Silvius Volundr said...

Silvius nods at th monk's generosity. "When we find ourselves in more civilized settings, I will be being sure that you are swimming in ale then."

Andrej said...

Andrej bows his head in respect to madame pirate, then announces loud enough for all to hear. "I am Brother Andrej of Cumana. A simple catholic friar. These three men are my boon companions and brothers, and they and these others can make their introductions as they see fit. Who have we fought this day, madame, who fought us so well? Who now calls us friends and protects us from what goes on in Engelke?"

Alexis said...

Vorhein will stand in Ahmet's way, and will fold his arms. "I am STILL Master in this Inn, and I will have my word respected. If you will put him down anywhere, you shall put him where I say, or I shall find the means to compel you."

Alexis said...

(OOC: Silvius and Nine-toes, Joost and Klaas would be 9 g.p. each ... just FYI)

Andrej said...

Andrej, his attention finally diverted to the situation brewing, "Ahmet, Vorhein... we have fought and bled together here. Enough blood for one day. Let us pause and consider the situation further when our tempers have cooled."

Nine-toes said...

(OOC - Ninetoes pays another 8gp, making it 9 each).

Silvius Volundr said...

(OOC: I will give them 10 as well then. Originally, I read "9 for the pair" as 4.5gp each.)

Silvius Volundr said...

(OOC: oops...let Ninetoes handle it.)

Ahmet said...

Ahmet smirks at Vorhein. "I'll put him down wherever you wish... once he's been given the hero's death he deserves."

Alexis said...

(I trust Silvius and Nine-toes will eventually work it out; full pay for a poleman would be 18 g.p. per month, Silvius ... which you couldn't know. I'm deliberately playing with your head here)

Vorhein doesn't back down at Andrej's words.

The cleric finished healing Madam, and she nixes the men giving their names. "You understand, my Cumana father, there are prices on the heads of my men."

She pauses; "I was in Cumana just two summers ago. I felt certain you had come from there. It would have been pleasant to speak of it, but we are on our way."

"YOU!" she says to one of the new men. "And you!" she says to Pirate A. "Close the doors, paint my mark and see that none enter this place. If a hair is harmed on the head of a man here, you will both answer to ME."

She'll flip her hat to the room, and take her leave.

Nine-toes said...

"Please set this burden down, brother. Shouldn't his fate be decided by all of our company, or do you now speak for the four of us? Elder Brother has asked you to stay your hand a moment, and I would counsel the same if you will listen. Let us hear what Madam has to say, and we'll decide what's to become of this man."

Alexis said...

"Sir," says the barkeep to Ahmet. "If you will stand in my way, and let me live, I shall see you hung for murdering that man. If you cut me down, Madam shall not get her ale, and she shall cut you down. Now listen to what I say, cease your stupidity, and put that man down."

Ahmet said...

Ahmet smirks and drops Theodoor (not gently) to the ground.

"You're all soft-headed fools and deserve whatever fate this wretch delivers to you."

Silvius Volundr said...

"Aye Ahmet...enough blood has been spilt. Let your friend Silvius buy you a milk."

Andrej said...

(OOC: I'm not sure how funny you meant that to be, Silvius, but I almost lost a mouthful of hot tea reading it.)

Silvius Volundr said...

(OOC: ;) )

Alexis said...

I'm still calling a hiatus for December, so just wanting to set the stage and clear any last details up.

There hasn't been much time, so if anyone wants to examine the keg, the keys and so on, it is getting onto midnight in the game and people are feeling tired after a very long universe of battle.

There are no other incidents from outside. It gets quieter after 4 a.m., when a package arrives. By that time you've learned that, according to the usual means, Madam won't be back for her ale or blankets tonight. She'll actually probably have them collected by a third party sometime in the next two weeks ... with the understanding that an assassin would follow if the barkeep didn't keep his end of the bargain, giving over the 'protection payment' and all.

The package consists of a small sack containing the 250 g.p. asked for, and a small wooden box, latched but not locked. The box is about 9 inches long and four inches by four inches in its other dimensions.

With it is a message, written in the beautiful script of a woman's hand: "I promised you luck. Here it is. Bring the box to Heironymous Pegley Kiddpuddle in Munster. That is all you need do."

Alexis said...

Andrej should be able to sleep, recoup his spells, etcetera. The pirates take their leave after the package arrives, and the streets outside are now quiet and dead. There's a considerable amount of damage, but there's no fire burning in the city, at least large enough for the party to know about or smell.

By the time anyone got to where they could see the water, the pirate ships would be gone. No doubt Ahmet and Silvius, their blood up, would find it hard to sleep, and would wander around for awhile before returning to the Inn, reporting that the city was indeed sacked, that much misery was evident, but that the people in general were joining together and aiding one another, bringing food, clothing their neighbors, cooking food in the streets for the hungry, bandaging one another and so on. The fighters can report seeing a noble giving a child a doll, and then lifting both child and mother onto a carriage to be taken elsewhere, when their home was collapsed. It is that sort of thing everywhere.

Silvius Volundr said...

"I am finding that I rather like pirates." Silvius looks at his companions. "Munster is a ways, but I am for the journey. What say you lot?"

Nine-toes said...

"Munster? I don't believe I have any other pressing appointments."

Ahmet said...

Ahmet is brooding in the bed of the cart, occasionally stealing glances at Theodoor.

"I know not how far this Munster is, but since you all are intent on leaving an enemy alive behind us, we should make haste. But sooner rather than later we should find an inn upon the road where we can regain our strength."

Alexis said...

(OOC: I haven't seen Nine-toes weigh in on the previous post - perhaps he hasn't seen it?)

Andrej said...

"The pirates treated us well, and fairly. Madame Salvador had a certain rare strength and honesty that I savored. But look around and see what their coming has wrought for Engelke. We survived half by strength, half by chance and wholly by the grace of God."

Andrej rests completely through the night and will do so through the next day if not interrupted.

I suggest the following split in gold:

62 gold for Andrej
62 gold for Ahmet
63 gold for Ninetoes
63 gold for Silvius

The extra gold piece is an extra experience point for those a little behind. Andrej is considering making some donation to the church here to aid in the town's recovery.

Andrej said...

Just saw your comment about leaving town quickly, Ahmet. I'm open to the idea, but my opinion of Theodoor is that he was in the wrong, fleeing town rather than fighting, and that the inkeep and the other two militia men would speak up for the party. Theodoor, indeed, looks to be in deeper water than we, though his former companions may want to make haste since they are almost as guilty in my view.

Nine-toes said...

"In truth it was not the killing of Theodore I objected to (though doubtless Elder Brother would never approve of such) but rather the quarrel with the innkeep. It is his roof and his rules, and having to shed his blood may well have given us further trouble. No doubt we may meet up with the wretch again, but I've been a soft-headed monk all along and yet no less alive than the rest of you."

I agree with the gold split. After receivign it I will donate my share to Elder Brother to be given to the church.

Nine-toes said...

Sorry, didn't see the bit about a fast exit. Let's be off.

Do we recover any hit points from rest, or all we all still down? With the level bump I'm currently at 7.

Andrej said...

In truth, I'm more sympathetic to Ahmet's position than you all might imagine. Had fate been otherwise, one of us would have ended the cretin during the melee... but given the inkeeper's sentiments, killing him now creates more problems than it solves.

Silvius Volundr said...

I am in agreement with the gold split. I will tithe 30gp to Andrej to dispurse as he sees fit.

Andrej said...

Regarding Munster: if my memory is good Munster is where the Imperial guard dudes were from. So, should we show ourselves there seeking out this associate of the madame I'm guessing fate and karma being what they are...

That said, I'm all for going. :)

Andrej said...

Regarding the tithe: It should be that were you to tithe directly to the bishop here you would have a greater chance of receiving some boon from God, as the level of the recipient of the tithe determines, in part, your chances. Alexis, true?

Alexis said...

Other details.

Silvius, you take Joost.
Nine-toes, you take Klaas.

I'm going to hand over the characters to you, for attacks, for taking care of their details, hit points and so on, and for generally determining their actions. You're more or less in control - I'll just retain the power of veto for anything you suggest they do which is beyond their willingness. Otherwise, you give the orders.

Joost, man-at-arms, no armor.
proficient in glaive & club.
10 hit points.
21 years old, 5'9", 159 lbs.
Ex-farmer.
12 str, 10 int, 11 wis, 15 con, 12 dex, 8 chr.
Walnut brown eyes, iron grey hair (moderately straight and with thorough greying), caucasian. Presently he's at 9 hit points.

Klaas, man-at-arms, no armor.
proficient in glaive & quarterstaff.
11 hit points.
15 years old, 5'7", 217 lbs.
Was once a glassmaker's apprentice.
15 str, 6 int, 11 wis, 13 con, 11 dex, 6 chr.
Walnut brown eyes, strawberry blonde hair (thin but with a youthful vitality), caucasian. Presently he's at -3 hit points.

Silvius Volundr said...

Does Joost possess both a glaive and a club?

Alexis said...

Theodoor will be led away by town guardsmen who appear about noon the next day. There's much shouting and accusations, but the barkeep vouches for Joost and Klaas, as does everyone else present (I imagine), and there are promises that Theodoor will be executed as a looter either tonight or tomorrow morning, along with a long line of others.

Nine-toes said...

"Elder Brother, could I trouble you to heal our new man at arms Klaas when you are able? He would be of greater use were he able to get on his feet?"

Alexis said...

(OOC: I'm going to rule that Andrej does sleep long enough for the Theodoor thing to be settled. Don't want it weighing on the player's minds, and I'm trying to wrap up a segment here! Don't want to start a new one that isn't even real)

Andrej said...

Before Andrej dispenses healing he would know everybody's current and maximums. State hit points for your henchmen along with yours. Alexis, did Emmanuel take damage at any point in the scuffle before Nine-toes rescued him? I have him at full.

Nine-toes said...

I ask the innkeep if he knows of a blacksmith or armorer not far from here, now that the town is sacked. I am seeking to buy armor for Klaas.

Nine-toes said...

Ninetoes is at 7 of 20hp.

Klaas is at -3.

Alexis said...

Nine-toes, you can't recover any hit points from rest unless you do so for 24 complete hours.

The point about the tithe is true ... but for it to have any meaning, you must tithe a great deal. I've written about it here.

Andrej said...

(OOC: Thanks Alexis, plenty of loose ends still to go through... like figuring out the keg and sorting through our options and, of course, healing and paying expenses while we do so. I will miss the game all nex month, but perhaps I'll play my own blog a little attention in the meantime. My off-line campaign resumes in January and I've been working on some new stuff.)

Alexis said...

Clubs and quarterstaffs are easy and cheap to obtain - they are found anywhere. So yes, both men at arms have their weapons.

Emmanuel took no damage.

Alexis said...

Oops, forgot about the scuffle before Nine-toes appeared. Yes, Emmanuel has taken 2 damage from that.

Alexis said...

The market will be closed in Engelke. You'll have to travel to Leer ... and we'll pick up provisioning and equipping with the next running after the break.

Alexis said...

Given the distribution of the gold from the sack, that would be 68 x.p. for Andrej and Ahmet, and 63 x.p. each for Nine-toes and Silvius.

I'm going to be incommunicado for a few hours. Keep asking questions, and I'll pick up when I can.

Ahmet said...

(OOC: My concern was that Theodoor, faced with threat of jail or worse, would tell, well, the truth -- that we fought the city guardsmen while the pirates were attacking. At best we would be personas non grata in Engelke... at worst we would be fugitives from a posse. All's well that end's well.)

Nine-toes said...

(OOC - oh, I totally got that. And if the innkeep hadn't spoken up, neither would I.)

Alexis said...

(OOC: they never were 'town guards' ... they were 'watchmen,' which means like the private police hired by a local guild. Thus, they have no express authority to represent the town in any way. That was clearly a misunderstanding.

Just got a minute or two to make that clear. Still busy)

Alexis said...

(OOC: I step away and everyone shuts the hell up. You guys, you know, you shouldn't be risking your careers. Hope you're not putting stuff off ...)

Andrej said...

(OOC: Just taking advantage of the down time to attend to other things. Also, I want to go over all the loot we've accumulated over the last several posts and ask a consolidated set of questions... that'll take me some time to our over old posts that I just don't have right now.)

Silvius Volundr said...

(OOC: I feel like I am pretty up to speed!)

Nine-toes said...

(OOC - I can't think of any questions I have now. It's been a lot of fun for me. Hope it has been for you as well.)

Alexis said...

(OOC: a lot of fun.

I've written a post about the guard/watchman thing.

And I haven't heard Nine-toes comment on the Conflict! post. Did you know it was there, Nine-toes?)

Nine-toes said...

(OOC - Sorry, I missed that post entirely. I'm for it. I had read the post on Conflict! before, and I would be curious to see how it works with our group. I don't think any of our characters are geared towards this type of interaction, but Nine-toes can always punch someone in the face if he runs out of rebuttals, right?)

Alexis said...

Then I'll build up a set of cards.

If anyone can remember having caused 12 or more damage in one blow, let me know - Andrej, you can look through the back log of the old campaign, which would count also.

Ahmet said...

(OOC: I'm still waiting for my first natural 20, so no chance of 12 damage from me... yet!)

Nine-toes said...

I'm at least another level or two (and a natural 20) from being able to do that kind of damage.

But I have 'vulcan neck pinched' a couple of people... ;)

Silvius Volundr said...

(OOC: i rolled one, Ahmet....and the proceeded to follow that up with 6 TOTAL points of damage. Not exactly a stone-cold killa)

Alexis said...

Heck one other thing I TOTALLY forgot about.

I have updated my character generation table so that it now gives additional backgrounds for Constitution and Dexterity, and character appearance (eyes - hair - skin).

I'm still working on tables that I want to finish by the weekend, that account for Beauty/Ugliness & Personality.

Anyone who wants the additional notes for their character can tell me, and I will generate them. Negative or positive results may occur. If you'd rather not know, your character can remain as is.

Doesn't have to be unanimous. I leave it to individual choice.

I can give you some info tomorrow, and the rest on sunday, or leave it all till sunday.

Nine-toes said...

What the hell. Ugly me up (if everyone else is okay with it.)

Ahmet said...

Sounds like fun. Bring it on!

Silvius Volundr said...

At your leisure, I would like you to run my character through that mill too.

Alexis said...

Beginning with Nine-toes:

General appearance

Eyes: sky blue
Hair: ash blonde, thick and coarse and with thorough greying.
Skin: caucasian

Composition: Character gains a +3 modifier to saves against sunstroke.

Agility: Character requires one more round than normal to load any form of crossbow.

Gymnastics: The character is able to perform handwalking, round offs, side aerials, kip-ups, a back walkover, the splits and frontbending.

What these are can be viewed on youtube.

Reflexes: Character possessed of a 20% ability to pick pockets (does not improve with level).

Alexis said...

Ahmet,

General appearance

Eyes: emerald green
Hair: russet brown, thin, and with a small bald patch.
Skin: light brown

Composition: Character reduces hugging, mauling or raking damage by his constitution bonus +1, one time per day.

Agility: Character does not need a movement point to draw any weapon weight 5 lb. or less.

Gymnastics: The character is able to perform handwalking, round offs, side aerials, kip-ups, a back walkover, the splits, frontbending, front aerials and corde lisse.

What these are can be viewed on youtube.

Reflexes: A character's misfire cannot result in 'friendly fire' if the accidental target is within 20 feet.

Alexis said...

Silvius,

General appearance

Eyes: walnut brown
Hair: sooty black, with luxuriant curls and a youthful vitality
Skin: nordic

Composition: Character gains a +1 modifier to saves vs. frostbite.

Agility: Character requires one more round than normal to load a long or a short bow.

Gymnastics: The character is able to perform handwalking, round offs, side aerials, kip-ups, a back walkover, the splits and frontbending.

What these are can be viewed on youtube.

Reflexes: Character able to catch or handle ordinary sized snakes if a save vs. poison is made (+4 modifier); character is +2 to hit snakes or other fast moving S-sized creatures such as eels, huge spiders, etc).

Silvius Volundr said...

Excellent!

Alexis said...

Andrej,

I can't seem to find your age.

Alexis said...

Or Ahmet's, or Nine-toes's. Am I just blind?

Andrej said...

Not blind, somehow I missed posting it. Andrej is 31, as per the offline character sheet and yes, go ahead and run Andrej through the tables if you will.

On the second day, rather than get full rest Andrej will cast spells. If he can do both, he will, but I seem to remember them being mutually exclusive.

First spell: cure light wounds on the -3 hp hireling: d4+4 = 8 (lucky duck maxed the spell out)

Second spell: aid on Nine-toes: 2d4+4 = 9 hit points

Detect magic: will examine the barrell, the set of keys from Deveraux, the empty box from Madame Salvador. If we haven't already opened the box (latched and not locked) Andrej will do so.

Still waiting on word from Ahmet and Silvius on their hit points. Sorry in advance if you posted it and I missed it above.

Other questions:

Does Nine-toes get credit for 12+ damage due to the trap that wallopped the crab?

Andrej said...

Guys, am I missing anything we should detect magic upon?

Silvius Volundr said...

Not that i can think of.

Ahmet said...

Ahmet was born on March 24, 1624, making him 26.

He is currently at 9 HP (down from 27). He regains 2 HP per day of resting as opposed to the normal 1.

Did we already try detect magic on the keg?

Andrej said...

Re keg: that's what I meant when I said barrel above. it definately appears to be magical and I definately detected some magic in deveraux's room which was probably the keg, but wanted to confirm. I seem to remember alexis saying there was more than one aura or item detected, and the only other thing of interest we turned up were the keys, and of course the gem since given over to LeBeau.

Andrej said...

Ahmet, I'll heal you tomorrow unless you guys are rushing to leave town.

Ahmet said...

(OOC: I thought we should try to leave town as soon as possible -- if nothing else, to get to a place with a working market. (Initially because I was being paranoid about the guards, but that problem has been eliminated.) But I'm not sure how long it would take us to get to the next market-sized town. I certainly wouldn't want to take a chance of getting waylaid if it's more than a day to the next inn.)

Alexis said...

Point in fact, AID is not a healing spell. It temporarily awards hit points to persons, even over and above their actual hit points, but when the spell runs out the hit points evaporate.

Alexis said...

Detect magic determines that the keys and the barrel are certainly magic.

The box from Madam Salvador is NOT empty. No one has opened it yet, but I said it was latched by not locked. It shows no magic.

Sadly, no for the trap damage. Good thought though ... the card is 'Able-Bodied,' however, and that action doesn't fit.

Alexis said...

Ahmet, you'll remember that Leer is a market town in the same hex as Engelke. You came through it a week ago. So you're actually just three hours from a functional market.

For the present, all, lets not worry much about healing, as I want to suspend play the middle of August 26, that tuesday.

Andrej, you can cast and rest the same day.

Leave your hit points where they are, except for Andrejs addition of 8 on his cure light - that you can apply. We will take up healing with the next session in January.

Also Andrej, I'll roll up your additional character features when I get some time, probably in the next hour or so.

Ahmet said...

(OOC: We could relocate to Leer for the market. Might want to ask around and make sure it wasn't sacked as well, though.)

Andrej said...

Alexis, if that's the rule I'll abide by it of course, but I did what to point out that the description you sent me explicitly states otherwise:

Aid
Range: touch
Duration: 2 rounds + 2 rounds per level
Area of Effect: one creature
Casting Time: 1 round
Saving Throw: none
Benefits the recipient of the spell with 5-12 hp (2d4 + 4). The spell enables the character to have more hit points than the character’s normal total. These hit points do not entirely disappear following the dissipation of the spell...but the characters hit points will reduce to the normal maximum at that time. Any hit points gained up to that total are kept.
The spell also bestows a +1 to hit bonus, which lasts only as long as the duration of the spell.

Andrej said...

The keys are very interesting indeed.

Also, Andrej will open the box unless the others object.

Silvius Volundr said...

Open it!

Ahmet said...

I'm assuming Nine-toes has already given it the once-over for traps?

Alexis said...

The box contains a rather exquisitely crafted glass bird, apparently a swallow, neck outstretched, wings pressed against its body. It rests in a tight velvet groove. The color of the glass shifts as the box is moved, from vibrant red, to cool blue, to a radiant violet.

Ahmet said...

(OOC: Joost... we have a job for you...)

Alexis said...

As ever, Nine-toes will always view everything automatically for its trap potential.

Alexis said...

To put it another way, he detects traps like a constantly operating radar.

Alexis said...

Andrej may be a half-orc, but he still has a 13 charisma. He's kind of cute in his way.

(OOC: so was Babe, Pig in the City)

Andrej said...

(OOC: lol, I once dated a girl who... aw, forget it.)

Alexis said...

Andrej,

General appearance

Eyes: whiskey brown
Hair: silver grey, with luxuriant curls and a youthful vitality
Skin: light brown

Composition: Character is possessed of an unusually low fertility, and suffers a -2 modifier to pregnancy rolls.

Agility: Character is +1 to hit with grenade like missiles, and gains a +3 modifier to successfully break thrown objects.

Gymnastics: The character is able to perform no gymnastics.

Reflexes: A character's misfire cannot result in 'friendly fire' if the accidental target is within 20 feet.

Andrej said...

(OOC: Very nice on the extras, though my missile skills are limited perhaps we'll have need of some holy wtaer tossing in the future. No gymnast, I. Being both celibate and virgin, the lack of fertility may be irrelevant... but its nice to know Andrej has options :) )

Andrej examines the bird more closely, removing it and turning it over gently in his hands. He allows his friends like opportunity should they desire it before carefully placing it back into its box.

"Who shall carry this for safe keeping, then?"

Silvius Volundr said...

(OOC: did we detect magic on the bird?)

"It should not be I that carries such a fragile thing."

Alexis said...

The bird is not magical. It is of high workmanship, however.

Alexis said...

Regarding the keg.

A little experimentation proves the following:

1) if it is stood upright, and the spigot turned, it gives ale. It seems to give forth any flavor of ale which the party can remember having tasted before.

2) if it is laid on its side, and the spigot turned, it gives forth milk. It also seems to give forth any king of milk which a member of the party can remember having tasted. However, Silvius can only taste cow milk from the same cup that Andrej can taste mare's milk; Silvius has never had mare's milk, and as such can't taste it. So it seems to be some property in the milk - this is the same experience with the ale.

3) The spigot runs dry after about 5 pints or so, and the weight of the keg drops to about three pounds. But following midnight, later, (jumping ahead in time), the keg gets a pound heavier every hour towards morning.

4) Further into the future, you'll determine the keg gets about a 2-8 pounds heavier every day, and then stops. It gives 1 pint of fluid for every pound the keg gains through the early morning.

5) The keg will work as it is gaining weight, but the amount increased through the morning does not change.

Alexis said...

This is only what you know about the keg from the sort of experimention that is common and which follows from what you've done so far. Further examination may yield more information.

Silvius Volundr said...

I love this thing.

Nine-toes said...

(OOC - hey, I'm back. In for genetic testing of the baby-to-be (13 weeks in). All measurements normal, we'll get the blood work back next week.)

Alexis said...

(OOC: good to hear, Nine-toes! Some friends of mine just went through a holy hell where their new baby had to be evacked to another city due to a complication after the birth of theirs ... every step you take that says 'healthy' is a good thing)

Ahmet said...

(OOC: One more reason to relocate to Leer: Apparently our presence (or more precisely, Viktor's key) is the reason this town got sacked. What if Madam, before she got to the stable, was asking citizenry about where she could find a recently arrived group of strangers?

See, I'm being paranoid again...)

Ahmet said...

(OOC: Oh, and congrats Nine-toes!)

Alexis said...

You're only paranoid Ahmet because you don't know how a locate object spell works.

It is like a compass - except it points in the direction of the object you want to find. Each day you cast the spell and it tells you (for the spell's duration, which isn't that long) in which direction the object is.

You walk in a circle around a particular building, and there it is.

The city was NOT attacked to find the key. There were many, many pirates and ships, of which Madam was only one. She probably took advantage of the situation to move in, but maybe she was ready the day or two before and just thought, what the heck, I'll get some money and stuff at the same time?

The city was definitely raided because Baptista, a huge big pirate which you'd probably find out over the next day from the townspeople is the present head of the pirate club Jack mentioned, the "Amacuro."

Assuage your paranoia any?

Alexis said...

Come to think of it, Ahmet, your paranoia seems to work by drumming up irrational reasons for something and then getting scared of them.

My god. You work for Fox News, don't you?

Ahmet said...

In truth, I think my anticipation of punishment, betrayal and/or revenge at the hands of local authorities, marauding pirates and/or international conspiracists is perfectly reasonable and well-founded... and that your casual and immediate dismissal of my concerns is just your attempt to throw me off the trail and lull me into a false sense of security! But I won't be fooled so easily.

Nine-toes said...

I would say, as a whole, the world has been more than fair to the lot of us so far. True, guards and pirates tried to rob us, a legless man tried his best to kill us, and we danced close to a cursed gem that might have had us at each other's throats, but that's all in a day's work for an adventurer.

But it's understandable that any one with a heart not open to the Light would fear the universe is in a conspiracy, for in fact that one has set himself at odds with all creation.

So says Ninetoes the-recently-converted (although perhaps he might abridge this description dramatically depending on Ahmet's expression and whether or not he happened to be holding a weapon in hand at the time. So says Ninetoes the-likes-to-continue-breathing).

Andrej said...

(OOC: My turn for a quote, for Ahmet

Man in Black: All right. Where is the poison? The battle of wits has begun. It ends when you decide and we both drink, and find out who is right... and who is dead.
Vizzini: But it's so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy's? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me.
Man in Black: You've made your decision then?
Vizzini: Not remotely. Because iocane comes from Australia, as everyone knows, and Australia is entirely peopled with criminals, and criminals are used to having people not trust them, as you are not trusted by me, so I can clearly not choose the wine in front of you.
Man in Black: Truly, you have a dizzying intellect.
Vizzini: Wait till I get going! Now, where was I?
Man in Black: Australia.
Vizzini: Yes, Australia. And you must have suspected I would have known the powder's origin, so I can clearly not choose the wine in front of me.
Man in Black: You're just stalling now.
Vizzini: You'd like to think that, wouldn't you? You've beaten my giant, which means you're exceptionally strong, so you could've put the poison in your own goblet, trusting on your strength to save you, so I can clearly not choose the wine in front of you. But, you've also bested my Spaniard, which means you must have studied, and in studying you must have learned that man is mortal, so you would have put the poison as far from yourself as possible, so I can clearly not choose the wine in front of me.
Man in Black: You're trying to trick me into giving away something. It won't work.
Vizzini: IT HAS WORKED! YOU'VE GIVEN EVERYTHING AWAY! I KNOW WHERE THE POISON IS!
Man in Black: Then make your choice.
Vizzini: I will, and I choose - What in the world can that be?
Man in Black: [Vizzini gestures up and away from the table. Roberts looks. Vizzini swaps the goblets]
Man in Black: What? Where? I don't see anything.
Vizzini: Well, I- I could have sworn I saw something. No matter. First, let's drink. Me from my glass, and you from yours.
Man in Black, Vizzini: [Vizzini and the Man in Black drink]
Man in Black: You guessed wrong.
Vizzini: You only think I guessed wrong! That's what's so funny! I switched glasses when your back was turned! Ha ha! You fool! You fell victim to one of the classic blunders - The most famous of which is "never get involved in a land war in Asia" - but only slightly less well-known is this: "Never go against a Sicilian when death is on the line"! Ha ha ha ha ha ha ha! Ha ha ha ha ha ha ha! Ha ha ha...
Vizzini: [Vizzini stops suddenly, his smile frozen on his face and falls to the ground dead]
Buttercup: And to think, all that time it was your cup that was poisoned.
Man in Black: They were both poisoned. I spent the last few years building up an immunity to iocane powder.

Alexis said...

(OOC: LOL at both of you. Can I just say I love running this party?)

Alexis said...

(OOC: And Andrej too.

Seems to me I wrote an entire post about that scene)

Silvius Volundr said...

(OOC: congrats, Ninetoes!

You guys are hilarious.)

Andrej said...

(OOC: Yes, you did. Quite a good one, if I recall correctly.)

Alexis said...

(OOC: If we're just going to throw out quotes, I pick this one: from the comic, not the film.

"Lincoln Sternn -- you stand here accused of murder in the first degree ... four counts of armed theft of Federation property ... sixteen counts of fraud ... thirty-seven counts of rape and one moving violation. How do you plead?"

"Not guilty!"

Nine-toes said...

"Unless you count all the times he sold dope disguised as a nun!"

Ahmet said...

My favorite part about that bit is after iocane powder is introduced as being odorless ("What you do not smell is iocane powder"), later on Prince Humperdinck picks up the empty packet, sniffs it, and announces "Iocane powder! I'd bet my life on it."

He must have known that an empty packet that gave off no scent at all could only be... iocane powder!

Andrej said...

Hanover Fiste: He's nothing but a low-down, double-dealing, backstabbing, larcenous perverted worm! Hanging's too good for him. Burning's too good for him! He should be torn into little bitsy pieces and buried alive!

Andrej said...

(OOC: By the way, congrats Nine-toes.)

I think this might be it for me today... have something that needs to be attended to directly. So, I guess this does it for me this year. I'm looking forward to picking it up again next year. while we have the keg figured out, we should spend some effort on the keys when we resume.

Should we decide to travel to Munster I have a recommended route to take that would bring us back through Cuxhaven where we're still owed some gold and possibly near t Andrej's friends in Calenburg. Should we not, well... I'm sure something will pop up. If we have no occasion to talk between now and then, have a happy holiday guys.

Nine-toes said...

(OOC - thanks all)

I'm for Munster by way of Cuxhaven. Murderous pirates are jolly folk in my book (as long as you're not a defenseless crate of ale... or a woman of birthing age... or a house made of kindling - other than that they're good people).

Happy holidays. I'll miss this for a bit.

Alexis said...

(OOC: You too, Andrej. And the same to all of you.

I will still be around, but I am taking it upon myself to write a short story per day through the month of December. This is going to soak up some time.

Thus the campaign being suspended)

Andrej said...

(OOC: You're a madman Alexis, but you know that already.)

Nine-toes said...

(OOC - For me, writing fiction has always been like walking a tightrope while drunk. The sequence of words that will evoke a visceral reaction from the reader seems a very narrow line, and a misstep one inch to the left or right at any moment leaves me with work I'd sooner disavow than show anyone. I do not envy you your labor, but I hope it is productive."

Alexis said...

(OOC: Trying to jumpstart my brain, Nine-toes. It hasn't been writing fiction all that much all year)

Ahmet said...

(OOC: During this downtime, I'm thinking of some things we should work on after we get back to the game, while we're recuperating in Leer. (Yes, I still want to go to Leer... as I said, if only so we can have a working market on hand.)

1) Get back to full health, obviously... even with the good priest's daily spells, we'll likely require five or six days.

2) I would like to somehow practice/train with our mounts and Loki. The dog has proved to be useless so far, and the mounts not much better. Ahmet, given his +2 morale penalty with animals, will never be a great horseman, but perhaps we can work with the animals to the point where we have better than a 1 in 3 chance of getting them to do what they were trained to do!

3) We haven't been doing much smithwork with Silvius... we should have him give all our metal equipment and gear a good going over.

Anything else you guys can think of?

Alexis said...

(GCI: Something I have always disliked from the DMG has been the loyalty pages from the hirelings section. They're imprecise, they don't account for every circumstance and they're unwieldy and annoying.

So I created the morale roll for animals and hirelings - this is intended to take the place of the old loyalty tables, with the acknowledgement that over time your men will come to love you and sacrifice anything for you.

Thus, each time you successfully roll against the morale of your animal/hireling, that morale drops by 1 point. An 11 becomes a 10, which becomes a 9 and so on. As it goes down, it gets easier and easier to roll it, and improve it.

The old loyalty tables assumed it would take more than a year to have a fanatic follower. If your dog fails to help you out three days after you've bought it from the market, facts are it SHOULD fail. Logically, the dog doesn't know you well enough to protect you.

I am thinking of effecting the morale along four different tracks: willingness to fight; willingness to take damage; willingness to help the master when the master isn't present; and willingness to help the master's friends. Each track would start at 9 (with modifiers changing it), and you'd have to roll a successful check in each circumstance. Thus, your dog might fight on a 3, but might run away the first time it's injured.

In any case, you couldn't just take the dog out and 'train' with it. Loyalty builds up over a LOT of time. You could play with your dog or horse, but the morale will be the same until the morale check is made)

Alexis said...

(GCI: It is assumed that Silvius is giving all your metal gear a good looking over already. His benefit from this father's profession is that all the metal equipment in the party gets a +2 saving throw because he is a metalsmith; don't forget that save when the time comes.

I'm a step ahead of you, Ahmet! Hope you have a good Christmas)

Ahmet said...

(OOC: That makes sense... I was just hoping there was a way we could train the animals. We could secretly hire someone to attack Silvius and Loki...)