Tuesday, November 29, 2011

Conflict!

This is an interjection in the campaign to ask a question.  In the last comments section Andrej the cleric 'hinted' about incorporating the use of my Imech into this campaign.  I am willing to do so, if people would like to give it a try, but I feel that it should be unanimous.  It isn't difficult to learn, though admittedly I haven't tried to teach it to a party online.

The offline party had fun with it, but were not really the type to embrace it wholly.  But its really up to you.  Let me know, and if you agree, we can give it a try.

17 comments:

Silvius Volundr said...

I am not certain what this is. It sounded like Andrej alluded to some sort of rules-based conversation system, for lack of a better description. I am all for doing what the others are up for.

Alexis said...

In June I published a group of posts entitled Conflict No. 1 through Conflict No. 6. You can find the posts by checking the side bar on my Tao of D&D blog and finding June 2011.

This was the outline of a system I proposed beginning with this post back on December 15th last year.

Basically, it is a system for granting interactive mechanic modifiers for conflict resolution between Players and NPCs, based upon your intelligence, wisdom and charisma, and further developed by your worldliness, accomplishments and involvement with others.

You would be given a set of 'cards' which you could play when you wanted to convince someone of something they didn't want to do, when you didn't want to pull your weapon.

Ahmet said...

I'm all for trying new things, especially if it will help you work out any kinks in the system. But my character isn't going to be much help in any system that requires INT. ;)

Alexis said...

Admittedly, Ahmet's interactive capacity isn't great.

Silvius Volundr said...

I'm all for this. As Ahmet said, would be cool to learn something new.

Ahmet said...

Me good at smashing things.

I'll have to read those posts, but I'm curious to see how this is handled X.P.-wise. Let's say I was playing Ahmet's opposite number, a smooth-talking wimp who is brilliant at Imeching -- does he have a chance to move up in level?

Alexis said...

The Imech system is an alternate reward system to experience; they don't depend upon each other.

Andrej said...

I'm definitely onboard, but would reccomend all give at least a cursory glance at the posts Alexis mentioned before deciding.

Out of curiosity, Alexis, how did you determine the results of the negotiation between madame pirate and Andrej?

Alexis said...

To answer your question Andrej,

A great part of this game is having in your mind a very clear idea of what the character of NPCs must be, from their occupation, from the perceived past you give the, from their rank and so on.

I envisioned Madam Salvador as a kind of Mother to her men, but in the old 1930s Ma Barker sort of way - as long as she gets what her men need, she doesn't care.

When Vorhein succeeded in wounding her, she knew she couldn't protect B & C, who were the weak link in her pirate group; she had to haggle at that point. From her standpoint, her other pirates would have plundered some as well, so as long as she could get the main items from the Inn, the sort that would make life at sea tolerable, she was satisfied to stop.

Having stopped, she would want to make sure that Andrej and the others wouldn't want to keep fighting. Given that she's probably going to clear a few thousand gold from the night's plunder, she could afford to give Andrej what he asked for. Moreover, she had talked to the man who helped Andrej bury Viktor, who remembered the party being responsible, considerate and not very bossy ... so she assumed whoever those persons were, they were good to her dead husband.

This plays in her willingness to make things right and correct.

At some point, you have to say fuck the dice and just play all the angles. Another party could have left Viktor's body out to rot, only to find themselves cut to pieces when Viktor's wife showed up.

It helps that I write novels, and I keep a lot of details about multiple characters (my novels always have too many characters) in my head.

Ahmet said...

The use of cards reminds me of a system that was used in Twilight 2000 to generate the motivations of NPCs. As I recall, you used a deck of ordinary playing cards and dealt out two cards to determine an NPC's outlook/motivation.

Here's a good write-up of how it worked: http://towerofzenopus.blogspot.com/2011/03/cool-things-from-old-games-twilight.html

Andrej said...

I had suspected as much for the reasons you stated, though considered given all that there may have been a toss of the dice. I would liken those defining moments in one's life when things truly are in the balance, and when you look back you forget what exactly compelled you a certain way.

Regarding the treatment of Viktor, I have this to say: While my characters in any game are invariably extensions of me in the sense that certain aspects of my personality almost always show up and they behave and speak at least how I would like to in any given situation were I courageous, pithy and capable and all of that... I'm particularly careful in your game. Because you're a novelist and because you're so exacting and because there is such depth to the game it is impossible to tell the insignificant details and characters from the significant ones, and very difficult to ascertain motives without careful examination. So until friends and enemies reveal themselves, the Golden Rule is not a bad way to go by.

Alexis said...

There has to be a measure of rhythm for a world to work - 'karma' is mine. It's no so much that you can't do bad things, it is only that no matter what you do, somebody, somewhere, will either like it or not like it. The appearance of either makes the game.

Alexis said...

As regards rolls of the die ... if you had lost this combat against Madam, I fully intended on having her strip the inn clean, including yourselves, and to have you haul it down to the boat, and to have yourselves put off naked on those sandy islands in the Ems estuary.

So I wouldn't say the dice don't matter. :)

Andrej said...

Regarding somebody, somewhere not liking it, I'm not looking forward to our next run-in with the Imperials, should we cross paths again and word of Engelke reach them. But what can you do? I htink we played the hand we were dealt well enough, so let the chips fall where they may.

Andrej said...

I would expect nothing less. :)

Silvius Volundr said...

I am not against the roll of the dice, but itvis reassuring to know that the reactions of our deeds actually have merit and that careful planning and our choices can in some small way be altered.

Alexis said...

Every single time, Silvius.

Would be a pretty crappy world if they couldn't.