The campaign starts on the knife-edge of time, just as any moment does, with the players having paid for their room and their lodgings all the nights before this one with money that is now gone - and therefore never needs recording. Another night would cost from their present purse, but then that is how it is when a campaign starts.
|The High Mast.|
With the departure of the rural peoples returning away from the festival, the town has been 'emptied,' and following the feast you four, Andrej, Silvius, Nine-toes and Ahmet have come to know each other a great deal better.
It happens that Silvius was told only the evening before by the fishmonger, Gerhard, that his brother who helps manage the lighthouse on Neuwark Island has told him the families that dwell upon the island have fled from some threat. According to Gerhard, there are only three persons remaining - Rupert, Gerhard's brother, the other lighthouse keeper and the catholic who oversees the chapel upon the island. Word has been sent to Hamburg for aid, but nothing is expected for a week ... and in the meantime there's a danger that homes could be damaged. Gerhard, who spoke to Rupert just the day before, on the 2nd, said that even the stone lighthouse had suffered abuse.
This Silvius tells to the others; we may presume Silvius asked for more information, but Gerhard would not be forthcoming. He expressed his concern for the island ... but more to the point Gerhard expressed that it was "a terrible waste" and that the worst of it was the opportunity that was lost, "handed over to those hard-fisted merchants in Hamburg, no doubt," in Gerhard's own words. From thence he could not be pressed for more information, except a word or two about the good a cart and a foolhardy driver would do him ... whereupon Silvius remembered his recent acquaintence Andrej.