Friday, December 2, 2016

Syros Market

We're still cleaning up some other details, but let's move forward.  I have the market table ready for Syros.  You can find it in the Senex folder on the google drive:

I strongly recommend that you make a bookmark for the drive.  I'm going to be using it a lot and this is the last time I'm going to post the link.  In future, when I say "the Drive" as a place to go, please assume I mean the Senex folder.

I also recommend subscribing to the comments sections of the posts, particularly your original character post.  When we're fixing something with the character or updating something, we should go back to that one again and again (and possibly replacing it when the comments field gets past 200).

Please ask questions about the market on this post.  Please ask questions about your specific character on your appropriate character post.


Calculate Your Encumbrance!

Thursday, December 1, 2016

Ibrahim bin Yusuf Character

This post is for Jonathon's male half-elf bard

Please look at the creation I made for Rowan.  This will follow the same general pattern.  Adjusting for age and race, Ibrahim is +1 strength and +1 constitution for being mature and +1 dexterity and -1 constitution for being a half-elf.  This gives you:

Strength: 15
Intelligence: 11
Wisdom: 14
Constitution: 15 +1 hp/die
Dexterity: 16 -2 to armor class, +/- 0 initiative bonus [due to background]
Charisma: 17

As a bard, you start with 1d6 for hit points.  At first level, this is always maximum, so you start with 6 hit points.  Your constitution makes this 7.  You weigh 154 lbs., so that gives you a d8 for mass hit points.  I rolled a 5, so adding all together, your bard starts with 12 hit points.

Your maximum encumbrance is 150 lbs.  You do not suffer any movement penalty if you carry 60 lb. or less.

Natural armor class is 7 [corrected].  Your THAC0 is 20.

Your next step is to look over the Bard character.  There is a change in the bard spell acquisition table: your character should start with TWO first level spells, not one (I will eventually get around to fixing that table).  You can pick your two spells from the list on this page from the wiki.  We'll then move on from there.


You'll need to choose two weapon proficiencies.  You can find the list on the wiki.

Obviously, I don't think you'll be exchanging your intelligence for any other stat in doing ability checks, since your intelligence is your lowest stat.  Too bad about that.

The irrational hatred of gnomes is just a hold-over from your family background/early experience. Feel free to embrace it or choose to get over it; in game, the only effect is that you won't let yourself be healed, supported, lodged, fed or otherwise helped by a gnome, nor do the same in return. Even if that makes it really hard on you, even if it means dying.  By second level, however, you may begin to see the light, either as quickly or as slowly as you like.

Don't forget to cut the town market prices by 10%.  If it is going to drive you crazy, I can do it for you, making a special version of the market table for you.  It applies only in Stavanger.

You have to act alone to surprise 3 in 6.

I see I have a correction to make.  It says in your background that your natural armor class is 9.  With dexterity, this makes your natural armor class 7, not 8.  You have a naturally tough composition ~ you don't feel pain or suffering as easily as other people, resulting in less opportunity for damage.

The ability to climb walls is an anachronism.  When I get my thief sage abilities in order, be sure and remind me and we'll sort this detail out.

The personal magnetism that you have will affect any hirelings in the party that anyone possesses.

And yes, the physical prowess + your dexterity produce a zero sum.  But as you get older, your dexterity will decline and you'll suffer the penalty.

Yuliya Romanyuk Character

This post is for Tim's female human ranger.

Please look at the creation I made for Rowan.  This will follow the same general pattern.  Adjusting for age, Yuliya is -1 wisdom and +1 constitution.  Humans don't adjust for race.  This gives you:

Strength: 16 +1 damage
Intelligence: 14
Wisdom: 14
Constitution: 15 +1 hp/die
Dexterity: 12
Charisma: 13

As a ranger, you start with 2d8 for hit points.  At first level, this is always maximum, so you start with 16 hp. This counts as 2 hit dice, so you add +1 per hit die, giving you 18.  You weigh 188 lbs., so that gives you a d8 for mass hit points.  I rolled maximum, an 8, so adding it all together, your ranger starts with 26 hit points.  You should enjoy that.

 Your maximum encumbrance is 188 lbs.  You do not suffer any movement penalty if you carry 75 lb. or less.

Natural armor class is 10.  Your THAC0 is 20.

You can start looking over the sage abilities on the wiki.  You should pick a field and a specialty, then we'll roll up your knowledge points.

Sorry that there isn't more detail; I will be working continuously on the sage abilities when I am able, to correct that failing.


You should decide on three weapon proficiencies that your character will possess.  Assassins can use any weapon, so pick from this list.

The trust of the community you have is that of your birthplace, Kamut.  If you go there, you can have 4800 g.p. for the asking, to be paid back over 10 years, at 9% interest (and they will come looking for you if you don't).  Remember, while the community adores you, your family (people who really know you) are apathetic towards you.

Your photographic memory will mean that if you can't remember the name of a place or a person, I will supply it for you (and if I forget, then we will make up a name on the spot and cause reality to change to suit).

Your penalty of -1 to hit if you're awoken from a sleep lasts the length of the combat that follows.

Nine-toes Character

This post is for the character Nine-toes alone.

We have a lot to catch up here.  Please tell me what level Nine-toes is.

At the moment, I have no set up for sage abilities for assassins, monks and bards.  I promise I will work on these things as a priority in the next few weeks.  For the time being, I need to be reacquainted with your character.

Please post whatever information you can.  Send your character to my email address:, or create a file on line under a blog for your character, whichever is easiest for you right now.  Eventually we will need an online version of some kind that can be looked at and accessed.

I don't know if you're able, but could you also please post the original background rolls we made for your character a long time ago? If you're not able, don't worry about it. Just as much information on that as you have, please.

Great, I've heard from you on email and Nine-toes is level 2.  And I've got the character sheet.  That seems very complete.  You may be my easiest character to start.

Ask any questions; I'll check back around as I get others set up.

Lukas & Kismet Characters

This post is for the characters Lukas and Kismet alone.

Please correct me in this: as far as I remember, Lukas is 5th level and Kismet is what?  Damned if I can remember what class Kismet is.

We need to set up Lukas' knowledge points for sage abilities?  Have a look at this page: Mage Sage Abilities.  You need to pick a field of knowledge and then a study in that field.  I know that you had done this with the old system before (architecture, I believe) ~ but it is a clean slate from here so you can pick whatever you'd like.  Rule changes like this require people having a free hand.

I know that the specific abilities of each specialty isn't listed; I didn't have the time for that.  However, the general description is there and we can start working out abilities once you've picked your particular knowledge field/specialty.

Once we get Lukas set up, we'll work on Kismet.

I don't know if you're able, but could you also please post the original background rolls we made for your character a long time ago?  If you're not able, don't worry about it.  Just as much information on that as you have, please.

Andrej & Sophia Characters

This post is for the characters Andrej and Sophia alone.

Please correct me in this: as far as I remember, Andrej is 5th level and Sophia is 2nd?  Damned if I can remember what class Sophia is.

Had we ever set up Andrej's knowledge points for sage abilities?  Please tell me if we have or haven't, and we'll go from there.  Then we'll set up Sophia.

I have to admit, I've forgotten great swaths of things about the party.

I don't know if you're able, but could you also please post the original background rolls we made for your character a long time ago?  If you're not able, don't worry about it.  Just as much information on that as you have, please.

Wednesday, November 30, 2016

Ahmet & Enrico Characters

This post is for the characters Ahmet and Enrico alone.

Please correct me in this: as far as I remember, Ahmet is 5th level and Enrico is 1st.  Is that correct?

Both are fighters, so I need them to look at this list on the wiki of Fighter Sage Abilities.  For the moment, let's pretend that Ahmet and Enrico are just starting out, whatever their level.  Both have to choose a field (animal training, leadership, mastery of arms and training) and then a specialty in that field (Judgement, for instance, is in the field of Leadership).

Please take your time reading your options and we'll go from there.  I know the exact abilities are not worked out, but you should be able to get some sense of them from the descriptions.

Thursday, April 17, 2014

The Kerch Strait

Thursday night, May 20th, 1651
The Kerch Strait, 850 yards due east of the city of Cherzeti, Crimea
With overcast skies and pleasant temperatures, with a moderate breeze prevailing from the south, along with a thunderstorm marked by heavy rain.

Moon: waxing gibbous, 4 days before the full moon.

As the wind begins to rise out at sea, blowing north and rough, the sea begins to rise and the Captain comes on deck for the first time to give orders for the ship to sail full on for the Strait.  Within an hour land is sighted, by which time the sea is choppy and filled with white caps.  The sky darkens, both with the oncoming night and the black clouds of the first thunderstorm the party has seen this year . . . and the Petrel begins to fly across the sea under full sail.

By the time the Strait is reached, it is full night, and every soul on board, from party to peasant to child, is hard pressed to move water up from the hold to where it can be tossed overboard.  The ship is tight, fast and under control, but the rain is profound in volume.  At one point, as Maximillian is on deck, having been seized by the collar and forced to join a gang to hold the sail to keep it from tearing, the Spaniard next to hi, Milogros, shouts that if he had his hands free to take off his hat, he could catch it full of rain in a minute . . . and Maximillian, soaked to the bone, believes it.

All about, lightning flashes on every horizon, and seeems to threaten the masts as it flashes and forks overhead.

It seems impossible that there could be a patrol ship out on a night like this.  Most of the navy of the Ottomans, particularly in the Black Sea - so Dumont, the Walloon, tells Lukas - are galleys, and galleys do not fare well in poor weather.  "You must hand it to the Captain!" shouts Dumont, as he waits for Maurice the cook to sew up a wound he's gotten from being tossed across the deck, "She knows damn well how to avoid company!"

In the dead of night, without even seeing the lights of Cherzeti on the shore, the Petrel's Wing steals its way into the sea of Azov.  As the night wears on, the rain slackens, and the cloudy skies break towards the east. The dim glow of approaching dawn can be seen, across a calming sea, with the last great fortress of the Ottomans left behind.

Tuesday, April 15, 2014

The Captain's Agenda

Wednesday afternoon, May 19th, 1651
With clear skies and warm temperatures, a moderate breeze and a crosswind.

Moon: waxing gibbous, 5 days before the full moon

On the fourth day of your journey, the Captain lets it be known that she would like to speak to the party. She has not been seen by any of the party since Amisos, but has been in her cabin day and night.  Only Frelg and Anders have entered the cabin, and in both cases the Master-at-Arms Jesper and the second mate Henri have stood watch at the door.

Who would attend the summons?

Thursday, April 10, 2014

An Interrupted Night

Sunday night, May 16th, 1651
With overcast skies and pleasant temperatures, but with a strong west wind and a light rain falling

Moon: one day after the first quarter

The Petrel leaves Amisos late in the day, following the loading and arranging of cargo.  The party becomes aware that the ship is carrying ten tons of lumber in it's hold, cut in various pieces, suggesting that it is intended for creating some kind of structure.  The serfs and slaves are put in the forward cargo hold, and the party's goods and provisions, along with animals, stored in the center cargo deck.  Here's the image reproduced of the upper and lower cargo decks on the ship:

I haven't made it clear before, so I'd like to list off the crew at this time.  Forgive me if I get a name or two wrong, or miss someone ... I've been working from memory for two years and now I'm somewhat disconnected.  Anders has been made the Bos'n, and Jacobo the First Mate.  The Second Mate is a Frenchman named Henri, and the Master-at-Arms is a Dutchman by the name of Jesper.  The cook's name is Maurice.  The pilot's name is Frelg.

Apart from these, there are nine sailors:  two Danes named Gerdt and Helvig; a Walloon by the name of Dumont; three Frenchmen named Georges, Dominic and Sevrin; an Irishman named McCann; and two Spaniards by the names of Milagros and Teodor.  IF it should happen that the party remembers another name, that I haven't included, I should swap it out for one of the above ... otherwise, I'm content to go forward with these sailors as described (with an apology for not having done so ages ago - pure laziness).

The Petrel will not strike out north, across the Black Sea, but east with the wind following her.  The delta of the Yesilirmak River shows on the shore, 20 miles east of Amisos, just as the sun is setting, thick with wand-like trees that grow from under the waterline into a low, rich canopy.  The ship hugs quite close to the coast, so that the swamp is only a mile and a bit away as the Petrel skids past it, alive with the screams of monkeys and bird calls.  The party settles in for the five-day voyage as the sun goes down.

They awake again to find the ship isn't moving.  Every sailor aboard sounds as though they're awake, and the ship is lit up with some twenty lanterns, as though it were in port.  Curious, roused from their bunks by the noise, the party climbs onto the deck to find Anders giving orders to clear the deck away and lay out netting. Attempts to query what's going on provides no answers except sharp, dismissive orders to back down and stay out of the way.  The Captain is nowhere to be seen.

The party can see two longboats approaching the Petrel from the shore with lanterns on their prows, and as they get closer the party can first see that there are fifteen figures on the boats, and that two other boats, without lights or persons, are being towed along behind.  Eventually all these boats reach the ship, and the party can see that the towed boats are loaded with pieces of heavy metal.  The crew aboard the Petrel begin to throw down grapples to snag up heavy, half-empty sacks from the ships, braces, brackets and angles, and to use nets to pull up iron balls the size of grapefruits.

Tuesday, April 8, 2014

Loading in Amisos

Saturday evening, May 15th, 1651
With clear skies and warm temperatures, with a moderate breeze and prevailing wind

Moon:  first quarter

To catch up, then.

Bert wishes the party fairwell, offering Hichem a felt cap, a fez of course, which the small man explains he made while everyone else partied, and Hichem thereafter is never seen without it.  Bert wanders off his merry way.

Over the seven days to Amisos, Ahmet overhears Hichem saying to Mist that Sevim should not worry about meeting the Captain of the ship, that although she is hard-willed and unforgiving, she is fair and Hichem thinks incapable of jealousy.  I'd like to forstall any long conversation Ahmet may wish to have with Sevim regarding this, but if the subject does come up, Sevim will claim she never asked anything about it, no matter what evidence may be brought before her.

The Captain seems in less than a positive mood when met Friday night, when she gives assent to the Petrel being loaded in preparation for leaving Amisos the morning of 16th.  She trusts that Andrej will have no trouble with departing on a Sunday.  Madam meets Sevim and the two are somewhat cold, but polite, and the Captain gives orders to prepare the Mates' quarters to make them serviceable for the two women.  The Captain will not discuss the need for this - the need simply exists, and it will be followed through with, whatever anyone might say about it, including Sevim.

To answer Andrej's questions, the Captain explains it will require five days to sail to Cherzeti, where there is considerable shipping and where it is possible to navigate through the strait there may take half a day, and from thence it will be four days to Azov, where she put Detweiller and his men off.  Azov is in a swamp, and she does not know where precisely he meant to go, except that he has selected one of his met to remain in Azov and look for the return of the ship.  This man would then, presumably, be in communication with Detweiller.  The Captain does not discuss how she has been in the interim, but rather passes over the question.  She is particularly unhappy with the Black Sea, as the wind that hit the ship on its way back from Cherzeti struck from a clear blue sky without warning, and threw the ship right over on its beam.  She had never experienced anything like that before, and does not wish for it to happen again.

Are there any other considerations to be made before weighing anchor?  The ship will be loaded throughout the Saturday, which is clear and beautiful all day, and warm.  Take note of the temperature as it appears on the scale in the sidebar, and consider the weather that has been.

Monday, April 7, 2014

Amisos Again

The party will arrive in Amisos on Friday, May the 14th.  Here I'm spoiling a terribly perfect Jules Verne coincidence, with the party arriving in the city on the same day that the ship was meant to leave, so that I could produce an exciting scene with the party arriving on the dock and seeing the ship just beginning to slip out of the harbour, as someone on the quay says, "Aye, the Petrel, that's her there, last boat with supplies and crew left the dock a quarter of the hour ago.  With a good sailboat, there's still time to catch her."  So the party runs about, begging for a boat, paying through the nose for one, to break out into the harbor as some official is crying, "Wait, wait, you haven't paid your embarkation fees!"  Making signals to get the attention of the Petrel, waving flags, offering more money if the pilot can go faster, etc., etc.

Whereas I'd rather just have the party find that the Captain is sleeping one off at the aforementioned Ataturk. Some things have changed.  There was a storm off Kafe and the former Bos'n had been washed overboard; a search could not find him.  Anders has been named the new Bos'n.  Frelg, the woman half-orc, remains the pilot and Jacobo the first mate.

I'll impose further details, such as the weather and so on with the next post.  In the meantime, here is the link for the market in Amisos.